else if ((lethal2 > 0) && Rnd.chance(lethal2))
{
if (realTarget.isPlayer())
{
realTarget.reduceCurrentHp((realTarget.getCurrentHp() + realTarget.getCurrentCp()) - 1, 0, activeChar, this, true, true, false, true, false, false, true);
realTarget.sendPacket(SystemMsg.LETHAL_STRIKE);
activeChar.sendPacket(SystemMsg.YOUR_LETHAL_STRIKE_WAS_SUCCESSFUL);
}
else if (realTarget.isNpc() && !realTarget.isLethalImmune())
{
realTarget.reduceCurrentHp(realTarget.getCurrentHp() - 1, 0, activeChar, this, true, true, false, true, false, false, true);