/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;
import java.util.ArrayList;
import java.util.List;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.geodata.GeoEngine;
import lineage2.gameserver.idfactory.IdFactory;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.model.instances.SymbolInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillLaunched;
import lineage2.gameserver.stats.Env;
import lineage2.gameserver.templates.npc.NpcTemplate;
import lineage2.gameserver.utils.Location;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class EffectSymbol extends Effect
{
/**
* Field _log.
*/
private static final Logger _log = LoggerFactory.getLogger(EffectSymbol.class);
/**
* Field _symbol.
*/
private NpcInstance _symbol = null;
/**
* Constructor for EffectSymbol.
* @param env Env
* @param template EffectTemplate
*/
public EffectSymbol(Env env, EffectTemplate template)
{
super(env, template);
}
/**
* Method checkCondition.
* @return boolean
*/
@Override
public boolean checkCondition()
{
if (getSkill().getTargetType() != Skill.SkillTargetType.TARGET_SELF)
{
_log.error("Symbol skill with target != self, id = " + getSkill().getId());
return false;
}
Skill skill = getSkill().getFirstAddedSkill();
if (skill == null)
{
_log.error("Not implemented symbol skill, id = " + getSkill().getId());
return false;
}
return super.checkCondition();
}
/**
* Method onStart.
*/
@Override
public void onStart()
{
super.onStart();
Skill skill = getSkill().getFirstAddedSkill();
skill.setMagicType(getSkill().getMagicType());
Location loc = _effected.getLoc();
if (_effected.isPlayer() && (((Player) _effected).getGroundSkillLoc() != null))
{
loc = ((Player) _effected).getGroundSkillLoc();
((Player) _effected).setGroundSkillLoc(null);
}
NpcTemplate template = NpcHolder.getInstance().getTemplate(_skill.getSymbolId());
if (getTemplate()._count <= 1)
{
_symbol = new SymbolInstance(IdFactory.getInstance().getNextId(), template, _effected, skill);
}
else
{
_symbol = new NpcInstance(IdFactory.getInstance().getNextId(), template);
}
_symbol.setLevel(_effected.getLevel());
_symbol.setReflection(_effected.getReflection());
_symbol.spawnMe(loc);
}
/**
* Method onExit.
*/
@Override
public void onExit()
{
super.onExit();
if ((_symbol != null) && _symbol.isVisible())
{
_symbol.deleteMe();
}
_symbol = null;
}
/**
* Method onActionTime.
* @return boolean
*/
@Override
public boolean onActionTime()
{
if (getTemplate()._count <= 1)
{
return false;
}
Creature effector = getEffector();
Skill skill = getSkill().getFirstAddedSkill();
NpcInstance symbol = _symbol;
double mpConsume = getSkill().getMpConsume();
if ((effector == null) || (skill == null) || (symbol == null))
{
return false;
}
if (mpConsume > effector.getCurrentMp())
{
effector.sendPacket(Msg.NOT_ENOUGH_MP);
return false;
}
effector.reduceCurrentMp(mpConsume, effector);
for (Creature cha : World.getAroundCharacters(symbol, getSkill().getSkillRadius(), 200))
{
if (!cha.isDoor() && (cha.getEffectList().getEffectsBySkill(skill) == null) && (skill.checkTarget(effector, cha, cha, false, false) == null))
{
if (skill.isOffensive() && !GeoEngine.canSeeTarget(symbol, cha, false))
{
continue;
}
List<Creature> targets = new ArrayList<>(1);
targets.add(cha);
effector.callSkill(skill, targets, true);
effector.broadcastPacket(new MagicSkillLaunched(symbol.getObjectId(), getSkill().getDisplayId(), getSkill().getDisplayLevel(), cha));
}
}
return true;
}
}