/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;
import java.util.List;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.Config;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.stats.Stats;
import lineage2.gameserver.templates.StatsSet;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Continuous extends Skill
{
/**
* Field _lethal1.
*/
private final int _lethal1;
/**
* Field _lethal2.
*/
private final int _lethal2;
/**
* Constructor for Continuous.
* @param set StatsSet
*/
public Continuous(StatsSet set)
{
super(set);
_lethal1 = set.getInteger("lethal1", 0);
_lethal2 = set.getInteger("lethal2", 0);
}
/**
* Method useSkill.
* @param activeChar Creature
* @param targets List<Creature>
*/
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
Creature realTarget;
boolean reflected;
for (Creature target : targets)
{
if (target != null)
{
if ((getSkillType() == Skill.SkillType.BUFF) && (target != activeChar))
{
if (target.isCursedWeaponEquipped() || activeChar.isCursedWeaponEquipped())
{
continue;
}
}
reflected = target.checkReflectSkill(activeChar, this);
realTarget = reflected ? activeChar : target;
double mult = 0.01 * realTarget.calcStat(Stats.DEATH_VULNERABILITY, activeChar, this);
double lethal1 = _lethal1 * mult;
double lethal2 = _lethal2 * mult;
if ((lethal1 > 0) && Rnd.chance(lethal1))
{
if (realTarget.isPlayer())
{
realTarget.reduceCurrentHp(realTarget.getCurrentCp(), 0, activeChar, this, true, true, false, true, false, false, true);
realTarget.sendPacket(SystemMsg.LETHAL_STRIKE);
activeChar.sendPacket(SystemMsg.YOUR_LETHAL_STRIKE_WAS_SUCCESSFUL);
}
else if (realTarget.isNpc() && !realTarget.isLethalImmune())
{
realTarget.reduceCurrentHp(realTarget.getCurrentHp() / 2, 0, activeChar, this, true, true, false, true, false, false, true);
activeChar.sendPacket(SystemMsg.YOUR_LETHAL_STRIKE_WAS_SUCCESSFUL);
}
}
else if ((lethal2 > 0) && Rnd.chance(lethal2))
{
if (realTarget.isPlayer())
{
realTarget.reduceCurrentHp((realTarget.getCurrentHp() + realTarget.getCurrentCp()) - 1, 0, activeChar, this, true, true, false, true, false, false, true);
realTarget.sendPacket(SystemMsg.LETHAL_STRIKE);
activeChar.sendPacket(SystemMsg.YOUR_LETHAL_STRIKE_WAS_SUCCESSFUL);
}
else if (realTarget.isNpc() && !realTarget.isLethalImmune())
{
realTarget.reduceCurrentHp(realTarget.getCurrentHp() - 1, 0, activeChar, this, true, true, false, true, false, false, true);
activeChar.sendPacket(SystemMsg.YOUR_LETHAL_STRIKE_WAS_SUCCESSFUL);
}
}
getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
}
}
if (isSSPossible())
{
if (!(Config.SAVING_SPS && (_skillType == SkillType.BUFF)))
{
activeChar.unChargeShots(isMagic());
}
}
}
}