Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.Continuous

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.Config;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.stats.Stats;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Continuous extends Skill
{
  /**
   * Field _lethal1.
   */
  private final int _lethal1;
  /**
   * Field _lethal2.
   */
  private final int _lethal2;
 
  /**
   * Constructor for Continuous.
   * @param set StatsSet
   */
  public Continuous(StatsSet set)
  {
    super(set);
    _lethal1 = set.getInteger("lethal1", 0);
    _lethal2 = set.getInteger("lethal2", 0);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    Creature realTarget;
    boolean reflected;
    for (Creature target : targets)
    {
      if (target != null)
      {
        if ((getSkillType() == Skill.SkillType.BUFF) && (target != activeChar))
        {
          if (target.isCursedWeaponEquipped() || activeChar.isCursedWeaponEquipped())
          {
            continue;
          }
        }
        reflected = target.checkReflectSkill(activeChar, this);
        realTarget = reflected ? activeChar : target;
        double mult = 0.01 * realTarget.calcStat(Stats.DEATH_VULNERABILITY, activeChar, this);
        double lethal1 = _lethal1 * mult;
        double lethal2 = _lethal2 * mult;
        if ((lethal1 > 0) && Rnd.chance(lethal1))
        {
          if (realTarget.isPlayer())
          {
            realTarget.reduceCurrentHp(realTarget.getCurrentCp(), 0, activeChar, this, true, true, false, true, false, false, true);
            realTarget.sendPacket(SystemMsg.LETHAL_STRIKE);
            activeChar.sendPacket(SystemMsg.YOUR_LETHAL_STRIKE_WAS_SUCCESSFUL);
          }
          else if (realTarget.isNpc() && !realTarget.isLethalImmune())
          {
            realTarget.reduceCurrentHp(realTarget.getCurrentHp() / 2, 0, activeChar, this, true, true, false, true, false, false, true);
            activeChar.sendPacket(SystemMsg.YOUR_LETHAL_STRIKE_WAS_SUCCESSFUL);
          }
        }
        else if ((lethal2 > 0) && Rnd.chance(lethal2))
        {
          if (realTarget.isPlayer())
          {
            realTarget.reduceCurrentHp((realTarget.getCurrentHp() + realTarget.getCurrentCp()) - 1, 0, activeChar, this, true, true, false, true, false, false, true);
            realTarget.sendPacket(SystemMsg.LETHAL_STRIKE);
            activeChar.sendPacket(SystemMsg.YOUR_LETHAL_STRIKE_WAS_SUCCESSFUL);
          }
          else if (realTarget.isNpc() && !realTarget.isLethalImmune())
          {
            realTarget.reduceCurrentHp(realTarget.getCurrentHp() - 1, 0, activeChar, this, true, true, false, true, false, false, true);
            activeChar.sendPacket(SystemMsg.YOUR_LETHAL_STRIKE_WAS_SUCCESSFUL);
          }
        }
        getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
      }
    }
    if (isSSPossible())
    {
      if (!(Config.SAVING_SPS && (_skillType == SkillType.BUFF)))
      {
        activeChar.unChargeShots(isMagic());
      }
    }
  }
}
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