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{ door.openMe(); } else if(command.startsWith("close")) { door.closeMe(); } } return true; }
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{ door.openMe(); } else { door.closeMe(); } } } }
4647484950515253
if(player == null || !L2NpcInstance.canBypassCheck(player, player.getLastNpc())) { return; } L2DoorInstance door = DoorTable.getInstance().getDoor(DoorId); door.closeMe(); } }
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{ door.decayMe(); // Kill current if not killed already door.spawnMe(); } door.setCurrentHp(isDoorWeak ? door.getMaxHp() / 2 : door.getMaxHp(), true); door.closeMe(); } loadDoorUpgrade(); // Check for any upgrade the doors may have } /**
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{ door.openMe(); } else { door.closeMe(); } } } public void openCloseDoors(L2Player activeChar, boolean open)
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