if(attacker.isPlayable() && isInZoneBattle() != attacker.isInZoneBattle())
{
L2Player player = attacker.getPlayer();
if(player != null)
{
player.sendPacket(Msg.INVALID_TARGET);
}
return;
}
super.reduceCurrentHp(damage, attacker, skill, awake, standUp, directHp, canReflect);
L2Player owner = getPlayer();