float minimumLOD, float maximumLOD) {
GL gl = context(ctx).getGL();
// checking of the availability of the extension is already done
// in the shared code
gl.glTexParameteri(target, GL2.GL_TEXTURE_BASE_LEVEL, baseLevel);
gl.glTexParameteri(target, GL2.GL_TEXTURE_MAX_LEVEL, maximumLevel);
gl.glTexParameterf(target, GL2.GL_TEXTURE_MIN_LOD, minimumLOD);
gl.glTexParameterf(target, GL2.GL_TEXTURE_MAX_LOD, maximumLOD);
}
private void updateTextureLodOffset(Context ctx,