void {@native glEnable}(GLenum cap);
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if (gl.isGL2GL3()) { gl.getGL2GL3().glPointSize(pointSize); } if (antialiased) { if (gl.isGL2ES1()) { gl.glEnable(GL2ES1.GL_POINT_SMOOTH); gl.glHint(GL2ES1.GL_POINT_SMOOTH_HINT, GL.GL_NICEST); } } if (isSprite && context.getCapabilities().isPointSpritesSupported()) {
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} } if (isSprite && context.getCapabilities().isPointSpritesSupported()) { if (gl.isGL2ES1()) { gl.glEnable(GL2ES1.GL_POINT_SPRITE); gl.getGL2ES1().glTexEnvi(GL2ES1.GL_POINT_SPRITE, GL2ES1.GL_COORD_REPLACE, GL.GL_TRUE); } } if (useDistanceAttenuation && context.getCapabilities().isPointParametersSupported()) {
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_renderer = createRenderer(); if (settings.getSamples() != 0 && caps.isMultisampleSupported()) { final GL gl = GLContext.getCurrentGL(); gl.glEnable(GL.GL_MULTISAMPLE); } _renderer.setBackgroundColor(ColorRGBA.BLACK); if (_camera == null) {
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if (!unitRecord.isValid()) { checkAndSetUnit(unit, record, caps); if (genS) { gl.glEnable(GL2.GL_TEXTURE_GEN_S); } else { gl.glDisable(GL2.GL_TEXTURE_GEN_S); } if (genT) { gl.glEnable(GL2.GL_TEXTURE_GEN_T);
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gl.glEnable(GL2.GL_TEXTURE_GEN_S); } else { gl.glDisable(GL2.GL_TEXTURE_GEN_S); } if (genT) { gl.glEnable(GL2.GL_TEXTURE_GEN_T); } else { gl.glDisable(GL2.GL_TEXTURE_GEN_T); } if (genR) { gl.glEnable(GL2.GL_TEXTURE_GEN_R);
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gl.glEnable(GL2.GL_TEXTURE_GEN_T); } else { gl.glDisable(GL2.GL_TEXTURE_GEN_T); } if (genR) { gl.glEnable(GL2.GL_TEXTURE_GEN_R); } else { gl.glDisable(GL2.GL_TEXTURE_GEN_R); } if (genQ) { gl.glEnable(GL2.GL_TEXTURE_GEN_Q);
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gl.glEnable(GL2.GL_TEXTURE_GEN_R); } else { gl.glDisable(GL2.GL_TEXTURE_GEN_R); } if (genQ) { gl.glEnable(GL2.GL_TEXTURE_GEN_Q); } else { gl.glDisable(GL2.GL_TEXTURE_GEN_Q); } } else { if (genS != unitRecord.textureGenS) {
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} } else { if (genS != unitRecord.textureGenS) { checkAndSetUnit(unit, record, caps); if (genS) { gl.glEnable(GL2.GL_TEXTURE_GEN_S); } else { gl.glDisable(GL2.GL_TEXTURE_GEN_S); } } if (genT != unitRecord.textureGenT) {
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} } if (genT != unitRecord.textureGenT) { checkAndSetUnit(unit, record, caps); if (genT) { gl.glEnable(GL2.GL_TEXTURE_GEN_T); } else { gl.glDisable(GL2.GL_TEXTURE_GEN_T); } } if (genR != unitRecord.textureGenR) {
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} } if (genR != unitRecord.textureGenR) { checkAndSetUnit(unit, record, caps); if (genR) { gl.glEnable(GL2.GL_TEXTURE_GEN_R); } else { gl.glDisable(GL2.GL_TEXTURE_GEN_R); } } if (genQ != unitRecord.textureGenQ) {