gl.glDeleteRenderbuffers(1, handle);
}
handle.clear();
handle.put(framebufferHandle);
handle.flip();
gl.glDeleteFramebuffers(1, handle);
if (result == GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
throw new IllegalStateException("frame buffer couldn't be constructed: incomplete attachment");
if (result == GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS)