glGetObjectParameterARB(obj, GL_OBJECT_INFO_LOG_LENGTH_ARB, iVal);
int length = iVal.get();
if (length > 1) {
ByteBuffer infoLog = BufferUtils.createByteBuffer(length);
iVal.flip();
glGetInfoLogARB(obj, iVal, infoLog);
byte[] infoBytes = new byte[length];
infoLog.get(infoBytes);
String out = new String(infoBytes);
System.out.println("Info log:\n" + out);