if (this.quadCount > 0) {
colorBuffer = BufferUtils.createFloatBuffer(this.quadColorBuffer.length).put(this.quadColorBuffer);
vertexBuffer = BufferUtils.createFloatBuffer(this.quadVertexBuffer.length).put(this.quadVertexBuffer);
colorBuffer.flip();
vertexBuffer.flip();
GL11.glColorPointer(4, 0, colorBuffer);
GL11.glVertexPointer(3, 0, vertexBuffer);
GL11.glDrawArrays(GL11.GL_QUADS, 0, this.quadCount);