// check an empty rectangle - all points should be outside
r = new Rectangle2D.Float(0.0f, 0.0f, 0.0f, 0.0f);
int outside = Rectangle2D.OUT_LEFT | Rectangle2D.OUT_RIGHT
| Rectangle2D.OUT_TOP | Rectangle2D.OUT_BOTTOM;
harness.check(r.outcode(-1.0, -1.0) == outside);
harness.check(r.outcode(-1.0, 0.0) == outside);
harness.check(r.outcode(-1.0, 1.0) == outside);
harness.check(r.outcode(0.0, -1.0) == outside);
harness.check(r.outcode(0.0, 0.0) == outside);
harness.check(r.outcode(0.0, 1.0) == outside);
harness.check(r.outcode(1.0, -1.0) == outside);