float xStartAngle = (float)(0.9f * yScale * sin);
float yStartAngle = (float)(0.9f * yScale * cos);
float xEndAngle = (float)(2.2f * yScale * sin);
float yEndAngle = (float)(2.2f * yScale * cos);
GeneralPath cameraFieldOfViewAngle = new GeneralPath();
cameraFieldOfViewAngle.moveTo(xStartAngle, yStartAngle);
cameraFieldOfViewAngle.lineTo(xEndAngle, yEndAngle);
cameraFieldOfViewAngle.moveTo(-xStartAngle, yStartAngle);
cameraFieldOfViewAngle.lineTo(-xEndAngle, yEndAngle);
g2D.draw(cameraFieldOfViewAngle);
g2D.setTransform(previousTransform);