/*
* Wall.java 3 juin 2006
*
* Sweet Home 3D, Copyright (c) 2006 Emmanuel PUYBARET / eTeks <info@eteks.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package com.eteks.sweethome3d.model;
import java.awt.Shape;
import java.awt.geom.GeneralPath;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.beans.PropertyChangeListener;
import java.beans.PropertyChangeSupport;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
/**
* A wall of a home plan.
* @author Emmanuel Puybaret
*/
public class Wall implements Serializable, Selectable {
/**
* The properties of a wall that may change. <code>PropertyChangeListener</code>s added
* to a wall will be notified under a property name equal to the string value of one these properties.
*/
public enum Property {X_START, Y_START, X_END, Y_END, ARC_EXTENT, WALL_AT_START, WALL_AT_END,
THICKNESS, HEIGHT, HEIGHT_AT_END,
LEFT_SIDE_COLOR, LEFT_SIDE_TEXTURE, LEFT_SIDE_SHININESS,
RIGHT_SIDE_COLOR, RIGHT_SIDE_TEXTURE, RIGHT_SIDE_SHININESS}
private static final long serialVersionUID = 1L;
private float xStart;
private float yStart;
private float xEnd;
private float yEnd;
private Float arcExtent;
private Wall wallAtStart;
private Wall wallAtEnd;
private float thickness;
private Float height;
private Float heightAtEnd;
private Integer leftSideColor;
private HomeTexture leftSideTexture;
private float leftSideShininess;
private Integer rightSideColor;
private HomeTexture rightSideTexture;
private float rightSideShininess;
private boolean symmetric = true;
private transient PropertyChangeSupport propertyChangeSupport = new PropertyChangeSupport(this);
private transient float [][] pointsCache;
/**
* Creates a wall from (<code>xStart</code>,<code>yStart</code>)
* to (<code>xEnd</code>, <code>yEnd</code>),
* with given thickness. Height, left and right colors are <code>null</code>.
*/
public Wall(float xStart, float yStart, float xEnd, float yEnd, float thickness) {
this.xStart = xStart;
this.yStart = yStart;
this.xEnd = xEnd;
this.yEnd = yEnd;
this.thickness = thickness;
}
/**
* Creates a wall from (<code>xStart</code>,<code>yStart</code>)
* to (<code>xEnd</code>, <code>yEnd</code>),
* with given thickness and height. Left and right colors are <code>null</code>.
*/
public Wall(float xStart, float yStart, float xEnd, float yEnd, float thickness, float height) {
this(xStart, yStart, xEnd, yEnd, thickness);
this.height = height;
}
/**
* Initializes new wall transient fields
* and reads wall from <code>in</code> stream with default reading method.
*/
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
this.propertyChangeSupport = new PropertyChangeSupport(this);
in.defaultReadObject();
}
/**
* Adds the property change <code>listener</code> in parameter to this wall.
*/
public void addPropertyChangeListener(PropertyChangeListener listener) {
this.propertyChangeSupport.addPropertyChangeListener(listener);
}
/**
* Removes the property change <code>listener</code> in parameter from this wall.
*/
public void removePropertyChangeListener(PropertyChangeListener listener) {
this.propertyChangeSupport.removePropertyChangeListener(listener);
}
/**
* Returns the start point abscissa of this wall.
*/
public float getXStart() {
return this.xStart;
}
/**
* Sets the start point abscissa of this wall. Once this wall is updated,
* listeners added to this wall will receive a change notification.
*/
public void setXStart(float xStart) {
if (xStart != this.xStart) {
float oldXStart = this.xStart;
this.xStart = xStart;
clearPointsCache();
this.propertyChangeSupport.firePropertyChange(Property.X_START.name(), oldXStart, xStart);
}
}
/**
* Returns the start point ordinate of this wall.
*/
public float getYStart() {
return this.yStart;
}
/**
* Sets the start point ordinate of this wall. Once this wall is updated,
* listeners added to this wall will receive a change notification.
*/
public void setYStart(float yStart) {
if (yStart != this.yStart) {
float oldYStart = this.yStart;
this.yStart = yStart;
clearPointsCache();
this.propertyChangeSupport.firePropertyChange(Property.Y_START.name(), oldYStart, yStart);
}
}
/**
* Returns the end point abscissa of this wall.
*/
public float getXEnd() {
return this.xEnd;
}
/**
* Sets the end point abscissa of this wall. Once this wall is updated,
* listeners added to this wall will receive a change notification.
*/
public void setXEnd(float xEnd) {
if (xEnd != this.xEnd) {
float oldXEnd = this.xEnd;
this.xEnd = xEnd;
clearPointsCache();
this.propertyChangeSupport.firePropertyChange(Property.X_END.name(), oldXEnd, xEnd);
}
}
/**
* Returns the end point ordinate of this wall.
*/
public float getYEnd() {
return this.yEnd;
}
/**
* Sets the end point ordinate of this wall. Once this wall is updated,
* listeners added to this wall will receive a change notification.
*/
public void setYEnd(float yEnd) {
if (yEnd != this.yEnd) {
float oldYEnd = this.yEnd;
this.yEnd = yEnd;
clearPointsCache();
this.propertyChangeSupport.firePropertyChange(Property.Y_END.name(), oldYEnd, yEnd);
}
}
/**
* Returns the length of this wall.
* @since 2.0
*/
public float getLength() {
if (this.arcExtent == null
|| this.arcExtent == 0) {
return (float)Point2D.distance(this.xStart, this.yStart, this.xEnd, this.yEnd);
} else {
float [] arcCircleCenter = getArcCircleCenter();
float arcCircleRadius = (float)Point2D.distance(this.xStart, this.yStart,
arcCircleCenter [0], arcCircleCenter [1]);
return Math.abs(this.arcExtent) * arcCircleRadius;
}
}
/**
* Returns the distance from the start point of this wall to its end point.
* @since 3.0
*/
public float getStartPointToEndPointDistance() {
return (float)Point2D.distance(this.xStart, this.yStart, this.xEnd, this.yEnd);
}
/**
* Sets the arc extent of a round wall.
* @since 3.0
*/
public void setArcExtent(Float arcExtent) {
if (arcExtent != this.arcExtent
|| (arcExtent != null && !arcExtent.equals(this.arcExtent))) {
Float oldArcExtent = this.arcExtent;
this.arcExtent = arcExtent;
clearPointsCache();
this.propertyChangeSupport.firePropertyChange(Property.ARC_EXTENT.name(),
oldArcExtent, arcExtent);
}
}
/**
* Returns the arc extent of a round wall or <code>null</code> if this wall isn't round.
* @since 3.0
*/
public Float getArcExtent() {
return this.arcExtent;
}
/**
* Returns the abscissa of the arc circle center of this wall.
* If the wall isn't round, the return abscissa is at the middle of the wall.
*/
public float getXArcCircleCenter() {
if (this.arcExtent == null) {
return (this.xStart + this.xEnd) / 2;
} else {
return getArcCircleCenter() [0];
}
}
/**
* Returns the ordinate of the arc circle center of this wall.
* If the wall isn't round, the return ordinate is at the middle of the wall.
*/
public float getYArcCircleCenter() {
if (this.arcExtent == null) {
return (this.yStart + this.yEnd) / 2;
} else {
return getArcCircleCenter() [1];
}
}
/**
* Returns the coordinates of the arc circle center of this wall.
*/
private float [] getArcCircleCenter() {
double startToEndPointsDistance = Point2D.distance(this.xStart, this.yStart, this.xEnd, this.yEnd);
double wallToStartPointArcCircleCenterAngle = Math.abs(this.arcExtent) > Math.PI
? -(Math.PI + this.arcExtent) / 2
: (Math.PI - this.arcExtent) / 2;
float arcCircleCenterToWallDistance = -(float)(Math.tan(wallToStartPointArcCircleCenterAngle)
* startToEndPointsDistance / 2);
float xMiddlePoint = (this.xStart + this.xEnd) / 2;
float yMiddlePoint = (this.yStart + this.yEnd) / 2;
double angle = Math.atan2(this.xStart - this.xEnd, this.yEnd - this.yStart);
return new float [] {(float)(xMiddlePoint + arcCircleCenterToWallDistance * Math.cos(angle)),
(float)(yMiddlePoint + arcCircleCenterToWallDistance * Math.sin(angle))};
}
/**
* Returns the wall joined to this wall at start point.
*/
public Wall getWallAtStart() {
return this.wallAtStart;
}
/**
* Sets the wall joined to this wall at start point. Once this wall is updated,
* listeners added to this wall will receive a change notification.
* If the start point of this wall is attached to an other wall, it will be detached
* from this wall, and wall listeners will receive a change notification.
* @param wallAtStart a wall or <code>null</code> to detach this wall
* from any wall it was attached to before.
*/
public void setWallAtStart(Wall wallAtStart) {
setWallAtStart(wallAtStart, true);
}
/**
* Sets the wall joined to this wall at start point and detachs the wall at start
* from this wall if <code>detachJoinedWallAtStart</code> is true.
*/
private void setWallAtStart(Wall wallAtStart, boolean detachJoinedWallAtStart) {
if (wallAtStart != this.wallAtStart) {
Wall oldWallAtStart = this.wallAtStart;
this.wallAtStart = wallAtStart;
clearPointsCache();
this.propertyChangeSupport.firePropertyChange(Property.WALL_AT_START.name(),
oldWallAtStart, wallAtStart);
if (detachJoinedWallAtStart) {
detachJoinedWall(oldWallAtStart);
}
}
}
/**
* Returns the wall joined to this wall at end point.
*/
public Wall getWallAtEnd() {
return this.wallAtEnd;
}
/**
* Sets the wall joined to this wall at end point. Once this wall is updated,
* listeners added to this wall will receive a change notification.
* If the end point of this wall is attached to an other wall, it will be detached
* from this wall, and wall listeners will receive a change notification.
* @param wallAtEnd a wall or <code>null</code> to detach this wall
* from any wall it was attached to before.
*/
public void setWallAtEnd(Wall wallAtEnd) {
setWallAtEnd(wallAtEnd, true);
}
/**
* Sets the wall joined to this wall at end point and detachs the wall at end
* from this wall if <code>detachJoinedWallAtEnd</code> is true.
*/
private void setWallAtEnd(Wall wallAtEnd, boolean detachJoinedWallAtEnd) {
if (wallAtEnd != this.wallAtEnd) {
Wall oldWallAtEnd = this.wallAtEnd;
this.wallAtEnd = wallAtEnd;
clearPointsCache();
this.propertyChangeSupport.firePropertyChange(Property.WALL_AT_END.name(),
oldWallAtEnd, wallAtEnd);
if (detachJoinedWallAtEnd) {
detachJoinedWall(oldWallAtEnd);
}
}
}
/**
* Detaches <code>joinedWall</code> from this wall.
*/
private void detachJoinedWall(Wall joinedWall) {
// Detach the previously attached wall
if (joinedWall != null) {
if (joinedWall.getWallAtStart() == this) {
joinedWall.setWallAtStart(null, false);
} else if (joinedWall.getWallAtEnd() == this) {
joinedWall.setWallAtEnd(null, false);
}
}
}
/**
* Returns the thickness of this wall.
*/
public float getThickness() {
return this.thickness;
}
/**
* Sets wall thickness. Once this wall is updated,
* listeners added to this wall will receive a change notification.
*/
public void setThickness(float thickness) {
if (thickness != this.thickness) {
float oldThickness = this.thickness;
this.thickness = thickness;
clearPointsCache();
this.propertyChangeSupport.firePropertyChange(Property.THICKNESS.name(),
oldThickness, thickness);
}
}
/**
* Returns the height of this wall. If {@link #getHeightAtEnd() getHeightAtEnd}
* returns a value not <code>null</code>, the returned height should be
* considered as the height of this wall at its start point.
*/
public Float getHeight() {
return this.height;
}
/**
* Sets the height of this wall. Once this wall is updated,
* listeners added to this wall will receive a change notification.
*/
public void setHeight(Float height) {
if (height != this.height
|| (height != null && !height.equals(this.height))) {
Float oldHeight = this.height;
this.height = height;
this.propertyChangeSupport.firePropertyChange(Property.HEIGHT.name(),
oldHeight, height);
}
}
/**
* Returns the height of this wall at its end point.
*/
public Float getHeightAtEnd() {
return this.heightAtEnd;
}
/**
* Sets the height of this wall at its end point. Once this wall is updated,
* listeners added to this wall will receive a change notification.
*/
public void setHeightAtEnd(Float heightAtEnd) {
if (heightAtEnd != this.heightAtEnd
|| (heightAtEnd != null && !heightAtEnd.equals(this.heightAtEnd))) {
Float oldHeightAtEnd = this.heightAtEnd;
this.heightAtEnd = heightAtEnd;
this.propertyChangeSupport.firePropertyChange(Property.HEIGHT_AT_END.name(),
oldHeightAtEnd, heightAtEnd);
}
}
/**
* Returns <code>true</code> if the height of this wall is different
* at its start and end points.
*/
public boolean isTrapezoidal() {
return this.height != null
&& this.heightAtEnd != null
&& !this.height.equals(this.heightAtEnd);
}
/**
* Returns left side color of this wall. This is the color of the left side
* of this wall when you go through wall from start point to end point.
*/
public Integer getLeftSideColor() {
return this.leftSideColor;
}
/**
* Sets left side color of this wall. Once this wall is updated,
* listeners added to this wall will receive a change notification.
*/
public void setLeftSideColor(Integer leftSideColor) {
if (leftSideColor != this.leftSideColor
|| (leftSideColor != null && !leftSideColor.equals(this.leftSideColor))) {
Integer oldLeftSideColor = this.leftSideColor;
this.leftSideColor = leftSideColor;
this.propertyChangeSupport.firePropertyChange(Property.LEFT_SIDE_COLOR.name(),
oldLeftSideColor, leftSideColor);
}
}
/**
* Returns right side color of this wall. This is the color of the right side
* of this wall when you go through wall from start point to end point.
*/
public Integer getRightSideColor() {
return this.rightSideColor;
}
/**
* Sets right side color of this wall. Once this wall is updated,
* listeners added to this wall will receive a change notification.
*/
public void setRightSideColor(Integer rightSideColor) {
if (rightSideColor != this.rightSideColor
|| (rightSideColor != null && !rightSideColor.equals(this.rightSideColor))) {
Integer oldLeftSideColor = this.rightSideColor;
this.rightSideColor = rightSideColor;
this.propertyChangeSupport.firePropertyChange(Property.RIGHT_SIDE_COLOR.name(),
oldLeftSideColor, rightSideColor);
}
}
/**
* Returns the left side texture of this wall.
*/
public HomeTexture getLeftSideTexture() {
return this.leftSideTexture;
}
/**
* Sets the left side texture of this wall. Once this wall is updated,
* listeners added to this wall will receive a change notification.
*/
public void setLeftSideTexture(HomeTexture leftSideTexture) {
if (leftSideTexture != this.leftSideTexture
|| (leftSideTexture != null && !leftSideTexture.equals(this.leftSideTexture))) {
HomeTexture oldLeftSideTexture = this.leftSideTexture;
this.leftSideTexture = leftSideTexture;
this.propertyChangeSupport.firePropertyChange(Property.LEFT_SIDE_TEXTURE.name(),
oldLeftSideTexture, leftSideTexture);
}
}
/**
* Returns the right side texture of this wall.
*/
public HomeTexture getRightSideTexture() {
return this.rightSideTexture;
}
/**
* Sets the right side texture of this wall. Once this wall is updated,
* listeners added to this wall will receive a change notification.
*/
public void setRightSideTexture(HomeTexture rightSideTexture) {
if (rightSideTexture != this.rightSideTexture
|| (rightSideTexture != null && !rightSideTexture.equals(this.rightSideTexture))) {
HomeTexture oldLeftSideTexture = this.rightSideTexture;
this.rightSideTexture = rightSideTexture;
this.propertyChangeSupport.firePropertyChange(Property.RIGHT_SIDE_TEXTURE.name(),
oldLeftSideTexture, rightSideTexture);
}
}
/**
* Returns the left side shininess of this wall.
* @return a value between 0 (matt) and 1 (very shiny)
* @since 3.0
*/
public float getLeftSideShininess() {
return this.leftSideShininess;
}
/**
* Sets the left side shininess of this wall. Once this wall is updated,
* listeners added to this wall will receive a change notification.
* @since 3.0
*/
public void setLeftSideShininess(float leftSideShininess) {
if (leftSideShininess != this.leftSideShininess) {
float oldLeftSideShininess = this.leftSideShininess;
this.leftSideShininess = leftSideShininess;
this.propertyChangeSupport.firePropertyChange(Property.LEFT_SIDE_SHININESS.name(), oldLeftSideShininess, leftSideShininess);
}
}
/**
* Returns the right side shininess of this wall.
* @return a value between 0 (matt) and 1 (very shiny)
* @since 3.0
*/
public float getRightSideShininess() {
return this.rightSideShininess;
}
/**
* Sets the right side shininess of this wall. Once this wall is updated,
* listeners added to this wall will receive a change notification.
* @since 3.0
*/
public void setRightSideShininess(float rightSideShininess) {
if (rightSideShininess != this.rightSideShininess) {
float oldRightSideShininess = this.rightSideShininess;
this.rightSideShininess = rightSideShininess;
this.propertyChangeSupport.firePropertyChange(Property.RIGHT_SIDE_SHININESS.name(), oldRightSideShininess, rightSideShininess);
}
}
/**
* Clears the points cache of this wall and of the walls attached to it.
*/
private void clearPointsCache() {
this.pointsCache = null;
if (this.wallAtStart != null ) {
this.wallAtStart.pointsCache = null;
}
if (this.wallAtEnd != null) {
this.wallAtEnd.pointsCache = null;
}
}
/**
* Returns the points of each corner of a wall.
* @return an array of the (x,y) coordinates of the wall corners.
* For a straight wall, the points at index 0 and 3 indicates the start of the wall,
* while the points at index 1 and 2 indicates the end of the wall.
*/
public float [][] getPoints() {
if (this.pointsCache == null) {
final float epsilon = 0.01f;
float [][] wallPoints = getUnjoinedShapePoints();
int leftSideStartPointIndex = 0;
int rightSideStartPointIndex = wallPoints.length - 1;
int leftSideEndPointIndex = wallPoints.length / 2 - 1;
int rightSideEndPointIndex = wallPoints.length / 2;
float limit = 2 * this.thickness;
// If wall is joined to a wall at its start,
// compute the intersection between their outlines
if (this.wallAtStart != null) {
float [][] wallAtStartPoints = this.wallAtStart.getUnjoinedShapePoints();
int wallAtStartLeftSideStartPointIndex = 0;
int wallAtStartRightSideStartPointIndex = wallAtStartPoints.length - 1;
int wallAtStartLeftSideEndPointIndex = wallAtStartPoints.length / 2 - 1;
int wallAtStartRightSideEndPointIndex = wallAtStartPoints.length / 2;
boolean wallAtStartJoinedAtEnd = this.wallAtStart.getWallAtEnd() == this
// Check the coordinates when walls are joined to each other at both ends
&& (this.wallAtStart.getWallAtStart() != this
|| (this.wallAtStart.xEnd == this.xStart
&& this.wallAtStart.yEnd == this.yStart));
boolean wallAtStartJoinedAtStart = this.wallAtStart.getWallAtStart() == this
// Check the coordinates when walls are joined to each other at both ends
&& (this.wallAtStart.getWallAtEnd() != this
|| (this.wallAtStart.xStart == this.xStart
&& this.wallAtStart.yStart == this.yStart));
if (wallAtStartJoinedAtEnd) {
computeIntersection(wallPoints [leftSideStartPointIndex], wallPoints [leftSideStartPointIndex + 1],
wallAtStartPoints [wallAtStartLeftSideEndPointIndex], wallAtStartPoints [wallAtStartLeftSideEndPointIndex - 1], limit);
computeIntersection(wallPoints [rightSideStartPointIndex], wallPoints [rightSideStartPointIndex - 1],
wallAtStartPoints [wallAtStartRightSideEndPointIndex], wallAtStartPoints [wallAtStartRightSideEndPointIndex + 1], limit);
// If the computed start point of this wall and the computed end point of the wall at start
// are equal to within epsilon, share the exact same point to avoid computing errors on areas
if (this.wallAtStart.pointsCache != null) {
if (Math.abs(wallPoints [leftSideStartPointIndex][0] - this.wallAtStart.pointsCache [wallAtStartLeftSideEndPointIndex][0]) < epsilon
&& Math.abs(wallPoints [leftSideStartPointIndex][1] - this.wallAtStart.pointsCache [wallAtStartLeftSideEndPointIndex][1]) < epsilon) {
wallPoints [leftSideStartPointIndex] = this.wallAtStart.pointsCache [wallAtStartLeftSideEndPointIndex];
}
if (Math.abs(wallPoints [rightSideStartPointIndex][0] - this.wallAtStart.pointsCache [wallAtStartRightSideEndPointIndex][0]) < epsilon
&& Math.abs(wallPoints [rightSideStartPointIndex][1] - this.wallAtStart.pointsCache [wallAtStartRightSideEndPointIndex][1]) < epsilon) {
wallPoints [rightSideStartPointIndex] = this.wallAtStart.pointsCache [wallAtStartRightSideEndPointIndex];
}
}
} else if (wallAtStartJoinedAtStart) {
computeIntersection(wallPoints [leftSideStartPointIndex], wallPoints [leftSideStartPointIndex + 1],
wallAtStartPoints [wallAtStartRightSideStartPointIndex], wallAtStartPoints [wallAtStartRightSideStartPointIndex - 1], limit);
computeIntersection(wallPoints [rightSideStartPointIndex], wallPoints [rightSideStartPointIndex - 1],
wallAtStartPoints [wallAtStartLeftSideStartPointIndex], wallAtStartPoints [wallAtStartLeftSideStartPointIndex + 1], limit);
// If the computed start point of this wall and the computed start point of the wall at start
// are equal to within epsilon, share the exact same point to avoid computing errors on areas
if (this.wallAtStart.pointsCache != null) {
if (Math.abs(wallPoints [leftSideStartPointIndex][0] - this.wallAtStart.pointsCache [wallAtStartRightSideStartPointIndex][0]) < epsilon
&& Math.abs(wallPoints [leftSideStartPointIndex][1] - this.wallAtStart.pointsCache [wallAtStartRightSideStartPointIndex][1]) < epsilon) {
wallPoints [leftSideStartPointIndex] = this.wallAtStart.pointsCache [wallAtStartRightSideStartPointIndex];
}
if (this.wallAtStart.pointsCache != null
&& Math.abs(wallPoints [rightSideStartPointIndex][0] - this.wallAtStart.pointsCache [wallAtStartLeftSideStartPointIndex][0]) < epsilon
&& Math.abs(wallPoints [rightSideStartPointIndex][1] - this.wallAtStart.pointsCache [wallAtStartLeftSideStartPointIndex][1]) < epsilon) {
wallPoints [rightSideStartPointIndex] = this.wallAtStart.pointsCache [wallAtStartLeftSideStartPointIndex];
}
}
}
}
// If wall is joined to a wall at its end,
// compute the intersection between their outlines
if (this.wallAtEnd != null) {
float [][] wallAtEndPoints = this.wallAtEnd.getUnjoinedShapePoints();
int wallAtEndLeftSideStartPointIndex = 0;
int wallAtEndRightSideStartPointIndex = wallAtEndPoints.length - 1;
int wallAtEndLeftSideEndPointIndex = wallAtEndPoints.length / 2 - 1;
int wallAtEndRightSideEndPointIndex = wallAtEndPoints.length / 2;
boolean wallAtEndJoinedAtStart = this.wallAtEnd.getWallAtStart() == this
// Check the coordinates when walls are joined to each other at both ends
&& (this.wallAtEnd.getWallAtEnd() != this
|| (this.wallAtEnd.xStart == this.xEnd
&& this.wallAtEnd.yStart == this.yEnd));
boolean wallAtEndJoinedAtEnd = this.wallAtEnd.getWallAtEnd() == this
// Check the coordinates when walls are joined to each other at both ends
&& (this.wallAtEnd.getWallAtStart() != this
|| (this.wallAtEnd.xEnd == this.xEnd
&& this.wallAtEnd.yEnd == this.yEnd));
if (wallAtEndJoinedAtStart) {
computeIntersection(wallPoints [leftSideEndPointIndex], wallPoints [leftSideEndPointIndex - 1],
wallAtEndPoints [wallAtEndLeftSideStartPointIndex], wallAtEndPoints [wallAtEndLeftSideStartPointIndex + 1], limit);
computeIntersection(wallPoints [rightSideEndPointIndex], wallPoints [rightSideEndPointIndex + 1],
wallAtEndPoints [wallAtEndRightSideStartPointIndex], wallAtEndPoints [wallAtEndRightSideStartPointIndex - 1], limit);
// If the computed end point of this wall and the computed start point of the wall at end
// are equal to within epsilon, share the exact same point to avoid computing errors on areas
if (this.wallAtEnd.pointsCache != null) {
if (Math.abs(wallPoints [leftSideEndPointIndex][0] - this.wallAtEnd.pointsCache [wallAtEndLeftSideStartPointIndex][0]) < epsilon
&& Math.abs(wallPoints [leftSideEndPointIndex][1] - this.wallAtEnd.pointsCache [wallAtEndLeftSideStartPointIndex][1]) < epsilon) {
wallPoints [leftSideEndPointIndex] = this.wallAtEnd.pointsCache [wallAtEndLeftSideStartPointIndex];
}
if (Math.abs(wallPoints [rightSideEndPointIndex][0] - this.wallAtEnd.pointsCache [wallAtEndRightSideStartPointIndex][0]) < epsilon
&& Math.abs(wallPoints [rightSideEndPointIndex][1] - this.wallAtEnd.pointsCache [wallAtEndRightSideStartPointIndex][1]) < epsilon) {
wallPoints [rightSideEndPointIndex] = this.wallAtEnd.pointsCache [wallAtEndRightSideStartPointIndex];
}
}
} else if (wallAtEndJoinedAtEnd) {
computeIntersection(wallPoints [leftSideEndPointIndex], wallPoints [leftSideEndPointIndex - 1],
wallAtEndPoints [wallAtEndRightSideEndPointIndex], wallAtEndPoints [wallAtEndRightSideEndPointIndex + 1], limit);
computeIntersection(wallPoints [rightSideEndPointIndex], wallPoints [rightSideEndPointIndex + 1],
wallAtEndPoints [wallAtEndLeftSideEndPointIndex], wallAtEndPoints [wallAtEndLeftSideEndPointIndex - 1], limit);
// If the computed end point of this wall and the computed start point of the wall at end
// are equal to within epsilon, share the exact same point to avoid computing errors on areas
if (this.wallAtEnd.pointsCache != null) {
if (Math.abs(wallPoints [leftSideEndPointIndex][0] - this.wallAtEnd.pointsCache [wallAtEndRightSideEndPointIndex][0]) < epsilon
&& Math.abs(wallPoints [leftSideEndPointIndex][1] - this.wallAtEnd.pointsCache [wallAtEndRightSideEndPointIndex][1]) < epsilon) {
wallPoints [leftSideEndPointIndex] = this.wallAtEnd.pointsCache [wallAtEndRightSideEndPointIndex];
}
if (Math.abs(wallPoints [rightSideEndPointIndex][0] - this.wallAtEnd.pointsCache [wallAtEndLeftSideEndPointIndex][0]) < epsilon
&& Math.abs(wallPoints [rightSideEndPointIndex][1] - this.wallAtEnd.pointsCache [wallAtEndLeftSideEndPointIndex][1]) < epsilon) {
wallPoints [rightSideEndPointIndex] = this.wallAtEnd.pointsCache [wallAtEndLeftSideEndPointIndex];
}
}
}
}
// Cache shape
this.pointsCache = wallPoints;
}
float [][] points = new float [this.pointsCache.length][];
for (int i = 0; i < this.pointsCache.length; i++) {
points [i] = this.pointsCache [i].clone();
}
return points;
}
/**
* Computes the rectangle or the circle arc of a wall with its thickness.
*/
private float [][] getUnjoinedShapePoints() {
if (this.arcExtent != null
&& this.arcExtent != 0
&& Point2D.distanceSq(this.xStart, this.yStart, this.xEnd, this.yEnd) > 1E-10) {
float [] arcCircleCenter = getArcCircleCenter();
float startAngle = (float)Math.atan2(arcCircleCenter [1] - this.yStart, arcCircleCenter [0] - this.xStart);
startAngle += 2 * (float)Math.atan2(this.yStart - this.yEnd, this.xEnd - this.xStart);
float arcCircleRadius = (float)Point2D.distance(arcCircleCenter [0], arcCircleCenter [1], this.xStart, this.yStart);
float exteriorArcRadius = arcCircleRadius + this.thickness / 2;
float interiorArcRadius = Math.max(0, arcCircleRadius - this.thickness / 2);
float exteriorArcLength = exteriorArcRadius * Math.abs(this.arcExtent);
float angleDelta = this.arcExtent / (float)Math.sqrt(exteriorArcLength);
int angleStepCount = (int)(this.arcExtent / angleDelta);
List<float[]> wallPoints = new ArrayList<float[]>((angleStepCount + 2) * 2);
if (this.symmetric) {
if (Math.abs(this.arcExtent - angleStepCount * angleDelta) > 1E-6) {
angleDelta = this.arcExtent / ++angleStepCount;
}
for (int i = 0; i <= angleStepCount; i++) {
computeRoundWallShapePoint(wallPoints, startAngle + this.arcExtent - i * angleDelta, i, angleDelta,
arcCircleCenter, exteriorArcRadius, interiorArcRadius);
}
} else {
// Don't change the way walls were computed in version 3.0 to ensure they exactly look the same
int i = 0;
for (float angle = this.arcExtent; angleDelta > 0 ? angle >= angleDelta * 0.1f : angle <= -angleDelta * 0.1f; angle -= angleDelta, i++) {
computeRoundWallShapePoint(wallPoints, startAngle + angle, i, angleDelta,
arcCircleCenter, exteriorArcRadius, interiorArcRadius);
}
computeRoundWallShapePoint(wallPoints, startAngle, i, angleDelta,
arcCircleCenter, exteriorArcRadius, interiorArcRadius);
}
return wallPoints.toArray(new float [wallPoints.size()][]);
} else {
double angle = Math.atan2(this.yEnd - this.yStart,
this.xEnd - this.xStart);
float dx = (float)Math.sin(angle) * this.thickness / 2;
float dy = (float)Math.cos(angle) * this.thickness / 2;
return new float [][] {
{this.xStart + dx, this.yStart - dy},
{this.xEnd + dx, this.yEnd - dy},
{this.xEnd - dx, this.yEnd + dy},
{this.xStart - dx, this.yStart + dy}};
}
}
/**
* Computes the exterior and interior arc points of a round wall at the given <code>index</code>.
*/
private void computeRoundWallShapePoint(List<float []> wallPoints, float angle, int index, float angleDelta,
float [] arcCircleCenter, float exteriorArcRadius, float interiorArcRadius) {
double cos = Math.cos(angle);
double sin = Math.sin(angle);
float [] interiorArcPoint = new float [] {(float)(arcCircleCenter [0] + interiorArcRadius * cos),
(float)(arcCircleCenter [1] - interiorArcRadius * sin)};
float [] exteriorArcPoint = new float [] {(float)(arcCircleCenter [0] + exteriorArcRadius * cos),
(float)(arcCircleCenter [1] - exteriorArcRadius * sin)};
if (angleDelta > 0) {
wallPoints.add(index, interiorArcPoint);
wallPoints.add(wallPoints.size() - 1 - index, exteriorArcPoint);
} else {
wallPoints.add(index, exteriorArcPoint);
wallPoints.add(wallPoints.size() - 1 - index, interiorArcPoint);
}
}
/**
* Compute the intersection between the line that joins <code>point1</code> to <code>point2</code>
* and the line that joins <code>point3</code> and <code>point4</code>, and stores the result
* in <code>point1</code>.
*/
private void computeIntersection(float [] point1, float [] point2,
float [] point3, float [] point4, float limit) {
float alpha1 = (point2 [1] - point1 [1]) / (point2 [0] - point1 [0]);
float alpha2 = (point4 [1] - point3 [1]) / (point4 [0] - point3 [0]);
// If the two lines are not parallel
if (alpha1 != alpha2) {
float x = point1 [0];
float y = point1 [1];
// If first line is vertical
if (Math.abs(alpha1) > 1E5) {
if (Math.abs(alpha2) < 1E5) {
x = point1 [0];
float beta2 = point4 [1] - alpha2 * point4 [0];
y = alpha2 * x + beta2;
}
// If second line is vertical
} else if (Math.abs(alpha2) > 1E5) {
if (Math.abs(alpha1) < 1E5) {
x = point3 [0];
float beta1 = point2 [1] - alpha1 * point2 [0];
y = alpha1 * x + beta1;
}
} else {
boolean sameSignum = Math.signum(alpha1) == Math.signum(alpha2);
if ((sameSignum && (Math.abs(alpha1) > Math.abs(alpha2) ? alpha1 / alpha2 : alpha2 / alpha1) > 1.0001)
|| (!sameSignum && Math.abs(alpha1 - alpha2) > 1E-5)) {
float beta1 = point2 [1] - alpha1 * point2 [0];
float beta2 = point4 [1] - alpha2 * point4 [0];
x = (beta2 - beta1) / (alpha1 - alpha2);
y = alpha1 * x + beta1;
}
}
if (Point2D.distanceSq(x, y, point1 [0], point1 [1]) < limit * limit) {
point1 [0] = x;
point1 [1] = y;
}
}
}
/**
* Returns <code>true</code> if this wall intersects
* with the horizontal rectangle which opposite corners are at points
* (<code>x0</code>, <code>y0</code>) and (<code>x1</code>, <code>y1</code>).
*/
public boolean intersectsRectangle(float x0, float y0, float x1, float y1) {
Rectangle2D rectangle = new Rectangle2D.Float(x0, y0, 0, 0);
rectangle.add(x1, y1);
return getShape().intersects(rectangle);
}
/**
* Returns <code>true</code> if this wall contains
* the point at (<code>x</code>, <code>y</code>)
* with a given <code>margin</code>.
*/
public boolean containsPoint(float x, float y, float margin) {
return containsShapeAtWithMargin(getShape(), x, y, margin);
}
/**
* Returns <code>true</code> if this wall start line contains
* the point at (<code>x</code>, <code>y</code>)
* with a given <code>margin</code> around the wall start line.
*/
public boolean containsWallStartAt(float x, float y, float margin) {
float [][] wallPoints = getPoints();
Line2D startLine = new Line2D.Float(wallPoints [0][0], wallPoints [0][1],
wallPoints [wallPoints.length - 1][0], wallPoints [wallPoints.length - 1][1]);
return containsShapeAtWithMargin(startLine, x, y, margin);
}
/**
* Returns <code>true</code> if this wall end line contains
* the point at (<code>x</code>, <code>y</code>)
* with a given <code>margin</code> around the wall end line.
*/
public boolean containsWallEndAt(float x, float y, float margin) {
float [][] wallPoints = getPoints();
Line2D endLine = new Line2D.Float(wallPoints [wallPoints.length / 2 - 1][0], wallPoints [wallPoints.length / 2 - 1][1],
wallPoints [wallPoints.length / 2][0], wallPoints [wallPoints.length / 2][1]);
return containsShapeAtWithMargin(endLine, x, y, margin);
}
/**
* Returns <code>true</code> if <code>shape</code> contains
* the point at (<code>x</code>, <code>y</code>)
* with a given <code>margin</code>.
*/
private boolean containsShapeAtWithMargin(Shape shape, float x, float y, float margin) {
if (margin == 0) {
return shape.contains(x, y);
} else {
return shape.intersects(x - margin, y - margin, 2 * margin, 2 * margin);
}
}
/**
* Returns the shape matching this wall.
*/
private Shape getShape() {
float [][] wallPoints = getPoints();
GeneralPath wallPath = new GeneralPath();
wallPath.moveTo(wallPoints [0][0], wallPoints [0][1]);
for (int i = 1; i < wallPoints.length; i++) {
wallPath.lineTo(wallPoints [i][0], wallPoints [i][1]);
}
wallPath.closePath();
return wallPath;
}
/**
* Returns a clone of the <code>walls</code> list. All existing walls
* are copied and their wall at start and end point are set with copied
* walls only if they belong to the returned list.
*/
public static List<Wall> clone(List<Wall> walls) {
ArrayList<Wall> wallsCopy = new ArrayList<Wall>(walls.size());
// Clone walls
for (Wall wall : walls) {
wallsCopy.add(wall.clone());
}
// Update walls at start and end point
for (int i = 0; i < walls.size(); i++) {
Wall wall = walls.get(i);
int wallAtStartIndex = walls.indexOf(wall.getWallAtStart());
if (wallAtStartIndex != -1) {
wallsCopy.get(i).setWallAtStart(wallsCopy.get(wallAtStartIndex));
}
int wallAtEndIndex = walls.indexOf(wall.getWallAtEnd());
if (wallAtEndIndex != -1) {
wallsCopy.get(i).setWallAtEnd(wallsCopy.get(wallAtEndIndex));
}
}
return wallsCopy;
}
/**
* Moves this wall of (<code>dx</code>, <code>dy</code>) units.
*/
public void move(float dx, float dy) {
setXStart(getXStart() + dx);
setYStart(getYStart() + dy);
setXEnd(getXEnd() + dx);
setYEnd(getYEnd() + dy);
}
/**
* Returns a clone of this wall expected
* its wall at start and wall at end aren't copied.
*/
@Override
public Wall clone() {
try {
Wall clone = (Wall)super.clone();
clone.propertyChangeSupport = new PropertyChangeSupport(clone);
clone.wallAtStart = null;
clone.wallAtEnd = null;
return clone;
} catch (CloneNotSupportedException ex) {
throw new IllegalStateException("Super class isn't cloneable");
}
}
}