attacker.resetCombat(CombatState.WON);
opponent.resetCombat(CombatState.LOST);
this.stop();
return;
}
attacker.incHitsMade();
attacker.setLastMoved();
// int damage = (attacker instanceof Player && opponent instanceof
// Player ? Formulae
// .calcFightHit(attacker, opponent) : Formulae