/*
* if(opponent.getHits() <= 0) { attacker.resetCombat(CombatState.WON);
* opponent.resetCombat(CombatState.LOST); return; }
*/
attacker.incHitsMade();
if (attacker instanceof Npc && opponent.isPrayerActivated(12)) {
return;
}
// int damage = (attacker instanceof Player && opponent instanceof
// Player ? Formulae