Examples of Invert()


Examples of javax.vecmath.GMatrix.invert()

        GVector xnew = new GVector( p );
        GVector rnew = new GVector( p );
        GVector pnew = new GVector( p );
        GVector matrixMultp = new GVector( p );
        GMatrix matrixInverse = new GMatrix( matrix );
        matrixInverse.invert();
        double error, norm;
        int iteration = 0;

        do {
            matrixMultp.mul( matrix, p );
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Examples of javax.vecmath.GMatrix.invert()

        for (int i = 0; i < numPoints; i++) {
          double kElem = k.getElement(i, i);
            k.setElement(i, i, kElem - lambda);
        }
       
        k.invert();
        GVector c = new GVector(numPoints);
        c.mul(k, values);
       
        return new Representer(kernel, data, c);
    }
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Examples of javax.vecmath.Matrix3d.invert()

        hMatrix.m11 = h22;
        hMatrix.m12 = h23;
        hMatrix.m20 = h13; // h31 = h13
        hMatrix.m21 = h23; // h32 = h22
        hMatrix.m22 = h33;
        hMatrix.invert();
        Point3d check = new Point3d(b1, b2, b3);
        hMatrix.transform(check);

        System.err.println("check point = " + check.x+" " +
      check.y+" " + check.z);
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Examples of javax.vecmath.Matrix3f.invert()

              // Compute size before old model rotation
              float [][] oldModelRotation = (float [][])ev.getOldValue();
              Matrix3f oldModelRotationMatrix = new Matrix3f(oldModelRotation [0][0], oldModelRotation [0][1], oldModelRotation [0][2],
                  oldModelRotation [1][0], oldModelRotation [1][1], oldModelRotation [1][2],
                  oldModelRotation [2][0], oldModelRotation [2][1], oldModelRotation [2][2]);
              oldModelRotationMatrix.invert();
              float oldWidth = oldModelRotationMatrix.m00 * width
                  + oldModelRotationMatrix.m01 * height
                  + oldModelRotationMatrix.m02 * depth;
              float oldHeight = oldModelRotationMatrix.m10 * width
                  + oldModelRotationMatrix.m11 * height
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Examples of javax.vecmath.Matrix3f.invert()

              // Compute size before old model rotation
              float [][] oldModelRotation = (float [][])ev.getOldValue();
              Matrix3f oldModelRotationMatrix = new Matrix3f(oldModelRotation [0][0], oldModelRotation [0][1], oldModelRotation [0][2],
                  oldModelRotation [1][0], oldModelRotation [1][1], oldModelRotation [1][2],
                  oldModelRotation [2][0], oldModelRotation [2][1], oldModelRotation [2][2]);
              oldModelRotationMatrix.invert();
              float oldWidth = oldModelRotationMatrix.m00 * width
                  + oldModelRotationMatrix.m01 * height
                  + oldModelRotationMatrix.m02 * depth;
              float oldHeight = oldModelRotationMatrix.m10 * width
                  + oldModelRotationMatrix.m11 * height
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Examples of javax.vecmath.Matrix3f.invert()

      switch (x2.tok) {
      case Token.point4f: // quaternion
        return addX((new Quaternion((Point4f) x2.value)).inv().toPoint4f());
      case Token.matrix3f:
        m = new Matrix3f((Matrix3f) x2.value);
        m.invert();
        return addX(m);
      case Token.matrix4f:
        Matrix4f m4 = new Matrix4f((Matrix4f) x2.value);
        m4.invert();
        return addX(m4);
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Examples of javax.vecmath.Matrix4d.invert()

        // Correctly compute the inversion, use Vecmath as the matrix invert
        // in JME does not function when scale!=1
        Quat4d q = new Quat4d(rotation.x, rotation.y, rotation.z, rotation.w);
        Vector3d t = new Vector3d(translation.x, translation.y, translation.z);
        Matrix4d m = new Matrix4d(q,t,scale);
        m.invert();

        m.get(q);
        m.get(t);
        scale = (float)m.getScale();
        rotation.set((float)q.x, (float)q.y, (float)q.z, (float)q.w);
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Examples of javax.vecmath.Matrix4f.invert()

      Matrix4f transform = new Matrix4f(rot);
      transform.mul(drotX);
      transform.mul(drotY);
      Matrix4f tmp = new Matrix4f(rot);
      tmp.invert();
      transform.mul(tmp);

      DirectionalLight light = scene.getLights()[mode];
      Vector3f direction = light.getDirection();
      transform.transform(direction);
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Examples of javax.vecmath.Matrix4f.invert()

     
      Matrix4f transform = new Matrix4f(rot);
      transform.mul(drotX);
      transform.mul(drotY);
      Matrix4f tmp = new Matrix4f(rot);
      tmp.invert();
      transform.mul(tmp);

      DirectionalLight[] lights = scene.getLights();
      for (int i=0; i<lights.length; ++i) {
        Vector3f direction = lights[i].getDirection();
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Examples of javax.vecmath.Matrix4f.invert()

      Matrix4f transform = new Matrix4f(rot);
      transform.mul(drotX);
      transform.mul(drotY);
      Matrix4f tmp = new Matrix4f(rot);
      tmp.invert();
      transform.mul(tmp);

      DirectionalLight light = scene.getLights()[lightRotationMode];
      Vector3f direction = new Vector3f();
      light.getDirection(direction);
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