GL gl = drawable.getGL();
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE);
gl.glClearColor(0.1f, 0.2f, 0.1f, 1);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
_fps = new FPSCounter(drawable,14);
// FPSAnimator a = new FPSAnimator(drawable,30);
// a.start();