Examples of glTexParameteri()


Examples of javax.media.opengl.GL2.glTexParameteri()

        /* Setup filter mode if needed */
        if(useBilinearFilter) {
            // System.err.println("JoglPipeline - Raster  : use bilinear filter\n");
            gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
            gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
        }

        gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE);
        gl.glColor4f(1.0f, 1.0f, 1.0f, alpha);

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Examples of javax.media.opengl.GL2.glTexParameteri()

        gl.glDepthMask(false);
        gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
        gl.glBindTexture(GL.GL_TEXTURE_2D, objectId);
        // set up texture parameter
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);

        gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
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Examples of javax.media.opengl.GL2.glTexParameteri()

        gl.glDepthMask(false);
        gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
        gl.glBindTexture(GL.GL_TEXTURE_2D, objectId);
        // set up texture parameter
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);

        gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
        gl.glEnable(GL.GL_BLEND);
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Examples of javax.media.opengl.GL2.glTexParameteri()

        gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
        gl.glBindTexture(GL.GL_TEXTURE_2D, objectId);
        // set up texture parameter
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);

        gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
        gl.glEnable(GL.GL_BLEND);
        gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
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Examples of javax.media.opengl.GL2.glTexParameteri()

        gl.glBindTexture(GL.GL_TEXTURE_2D, objectId);
        // set up texture parameter
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);

        gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
        gl.glEnable(GL.GL_BLEND);
        gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
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Examples of javax.media.opengl.GL2.glTexParameteri()

        gl.glEnable(GL.GL_TEXTURE_2D);

        /* Setup filter mode if needed */
        if(useBilinearFilter) {
            // System.err.println("JoglPipeline - Background  : use bilinear filter\n");
            gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
            gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
        }

        // reset the polygon mode
        gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL);
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Examples of javax.media.opengl.GL2.glTexParameteri()

        /* Setup filter mode if needed */
        if(useBilinearFilter) {
            // System.err.println("JoglPipeline - Background  : use bilinear filter\n");
            gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
            gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
        }

        // reset the polygon mode
        gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL);

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Examples of javax.media.opengl.GL2.glTexParameteri()

            default:
                assert false;
        }

        if (useAutoMipMap) {
            gl.glTexParameteri(target, GL2.GL_GENERATE_MIPMAP, GL.GL_TRUE);
        }
        else {
            gl.glTexParameteri(target, GL2.GL_GENERATE_MIPMAP, GL.GL_FALSE);
        }
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Examples of javax.media.opengl.GL2.glTexParameteri()

        if (useAutoMipMap) {
            gl.glTexParameteri(target, GL2.GL_GENERATE_MIPMAP, GL.GL_TRUE);
        }
        else {
            gl.glTexParameteri(target, GL2.GL_GENERATE_MIPMAP, GL.GL_FALSE);
        }

        if((dataType == ImageComponentRetained.IMAGE_DATA_TYPE_BYTE_ARRAY) ||
                (dataType == ImageComponentRetained.IMAGE_DATA_TYPE_BYTE_BUFFER)) {
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Examples of javax.media.opengl.GL2.glTexParameteri()

                assert false;
                return;
        }

        if (useAutoMipMap) {
            gl.glTexParameteri(GL2.GL_TEXTURE_3D, GL2.GL_GENERATE_MIPMAP, GL.GL_TRUE);
        }
        else {
            gl.glTexParameteri(GL2.GL_TEXTURE_3D, GL2.GL_GENERATE_MIPMAP, GL.GL_FALSE);
        }
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