gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); //Clear the buffers
gl.glLoadIdentity(); //Reset the view
gl.glTranslatef(0.0f, -2.0f, zOffset); //Translate the scene backwards
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, render_mode);
gl.glCullFace(GL.GL_FRONT);
gl.glEnable(GL.GL_CULL_FACE);/**/
gl.glRotatef(xRot, 1f, 0f, 0f);
gl.glRotatef(yRot, 0f, 1f, 0f);