gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE);
gl.glColor4f(1.0f, 1.0f, 1.0f, alpha);
// reset the polygon mode
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL);
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
// load identity modelview and projection matrix
gl.glMatrixMode(GL2.GL_MODELVIEW);