if (origSkipPixels != srcOffsetX) {
gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, srcOffsetX);
}
// NOTE: The below will be skipped for texture types that don't support them because we are passing in 0's.
if (origSkipRows != srcOffsetY) {
gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, srcOffsetY);
}
if (origImageHeight != imageHeight) {
gl.glPixelStorei(GL2GL3.GL_UNPACK_IMAGE_HEIGHT, imageHeight);
}
if (origSkipImages != srcOffsetZ) {