*/
// gl.glReadBuffer(GL_FRONT); // off window, default for single-buffered non-stereo window
// Issue 417: JOGL: Mip-mapped NPOT textures rendered incorrectly
// J3D images are aligned to 1 byte
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
// Workaround for issue 400: Enable separate specular by default
gl.glLightModeli(GL2.GL_LIGHT_MODEL_COLOR_CONTROL, GL2.GL_SEPARATE_SPECULAR_COLOR);