Examples of glDisableClientState()


Examples of com.badlogic.gdx.graphics.GL10.glDisableClientState()

      switch (attribute.usage) {
      case Usage.Position:
        break; // no-op, we always need a position bound in gles
      case Usage.Color:
      case Usage.ColorPacked:
        gl.glDisableClientState(GL11.GL_COLOR_ARRAY);
        break;
      case Usage.Normal:
        gl.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        break;
      case Usage.TextureCoordinates:
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Examples of com.badlogic.gdx.graphics.GL10.glDisableClientState()

      case Usage.Color:
      case Usage.ColorPacked:
        gl.glDisableClientState(GL11.GL_COLOR_ARRAY);
        break;
      case Usage.Normal:
        gl.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        break;
      case Usage.TextureCoordinates:
        gl.glClientActiveTexture(GL11.GL_TEXTURE0 + textureUnit);
        gl.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        textureUnit++;
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Examples of com.badlogic.gdx.graphics.GL10.glDisableClientState()

      case Usage.Normal:
        gl.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        break;
      case Usage.TextureCoordinates:
        gl.glClientActiveTexture(GL11.GL_TEXTURE0 + textureUnit);
        gl.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        textureUnit++;
        break;
      default:
        // throw new GdxRuntimeException("unkown vertex attribute type: " + attribute.usage);
      }
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Examples of com.badlogic.gdx.graphics.GL11.glDisableClientState()

      switch (attribute.usage) {
      case Usage.Position:
        break; // no-op, we also need a position bound in gles
      case Usage.Color:
      case Usage.ColorPacked:
        gl.glDisableClientState(GL11.GL_COLOR_ARRAY);
        break;
      case Usage.Normal:
        gl.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        break;
      case Usage.TextureCoordinates:
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Examples of com.badlogic.gdx.graphics.GL11.glDisableClientState()

      case Usage.Color:
      case Usage.ColorPacked:
        gl.glDisableClientState(GL11.GL_COLOR_ARRAY);
        break;
      case Usage.Normal:
        gl.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        break;
      case Usage.TextureCoordinates:
        gl.glClientActiveTexture(GL11.GL_TEXTURE0 + textureUnit);
        gl.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        textureUnit++;
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Examples of com.badlogic.gdx.graphics.GL11.glDisableClientState()

      case Usage.Normal:
        gl.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        break;
      case Usage.TextureCoordinates:
        gl.glClientActiveTexture(GL11.GL_TEXTURE0 + textureUnit);
        gl.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        textureUnit++;
        break;
      default:
        throw new GdxRuntimeException("unkown vertex attribute type: " + attribute.usage);
      }
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Examples of com.badlogic.gdx.graphics.GL11.glDisableClientState()

      switch (attribute.usage) {
      case Usage.Position:
        break; // no-op, we also need a position bound in gles
      case Usage.Color:
      case Usage.ColorPacked:
        gl.glDisableClientState(GL11.GL_COLOR_ARRAY);
        break;
      case Usage.Normal:
        gl.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        break;
      case Usage.TextureCoordinates:
View Full Code Here

Examples of com.badlogic.gdx.graphics.GL11.glDisableClientState()

      case Usage.Color:
      case Usage.ColorPacked:
        gl.glDisableClientState(GL11.GL_COLOR_ARRAY);
        break;
      case Usage.Normal:
        gl.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        break;
      case Usage.TextureCoordinates:
        gl.glClientActiveTexture(GL11.GL_TEXTURE0 + textureUnit);
        gl.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        textureUnit++;
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Examples of com.badlogic.gdx.graphics.GL11.glDisableClientState()

      case Usage.Normal:
        gl.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        break;
      case Usage.TextureCoordinates:
        gl.glClientActiveTexture(GL11.GL_TEXTURE0 + textureUnit);
        gl.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        textureUnit++;
        break;
      default:
        // throw new GdxRuntimeException("unkown vertex attribute type: " + attribute.usage);
      }
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Examples of com.badlogic.gdx.graphics.GL11.glDisableClientState()

      switch (attribute.usage) {
      case Usage.Position:
        break; // no-op, we also need a position bound in gles
      case Usage.Color:
      case Usage.ColorPacked:
        gl.glDisableClientState(GL11.GL_COLOR_ARRAY);
        break;
      case Usage.Normal:
        gl.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        break;
      case Usage.TextureCoordinates:
View Full Code Here
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