Examples of GetFishCombat()


Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.GetFishCombat()

    if(activeChar == null || !(activeChar instanceof L2PcInstance))
      return;

    L2PcInstance player = (L2PcInstance)activeChar;

    L2Fishing fish = player.GetFishCombat();
    if(fish == null)
    {
      if(skill.getSkillType()==SkillType.PUMPING)
      {
        //Pumping skill is available only while fishing
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.GetFishCombat()

      return;
    }

    if(player.isFishing())
    {
      if(player.GetFishCombat() != null)
        player.GetFishCombat().doDie(false);
      else
        player.EndFishing(false);
      // Cancels fishing
      player.sendPacket(new SystemMessage(SystemMessageId.FISHING_ATTEMPT_CANCELLED));
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.GetFishCombat()

    }

    if(player.isFishing())
    {
      if(player.GetFishCombat() != null)
        player.GetFishCombat().doDie(false);
      else
        player.EndFishing(false);
      // Cancels fishing
      player.sendPacket(new SystemMessage(SystemMessageId.FISHING_ATTEMPT_CANCELLED));
      return;
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.GetFishCombat()

    {
        if (activeChar == null || !(activeChar instanceof L2PcInstance)) return;

        L2PcInstance player = (L2PcInstance)activeChar;

    L2Fishing fish = player.GetFishCombat();
        if (fish == null)
    {
      if (skill.getSkillType()==SkillType.PUMPING)
      {
                //Pumping skill is available only while fishing
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.GetFishCombat()

      }
    }

    if (player.isFishing())
    {
      if (player.GetFishCombat() != null) player.GetFishCombat().doDie(false);
      else player.EndFishing(false);
      //Cancels fishing
      player.sendPacket(new SystemMessage(SystemMessageId.FISHING_ATTEMPT_CANCELLED));
      return;
    }
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.GetFishCombat()

      }
    }

    if (player.isFishing())
    {
      if (player.GetFishCombat() != null) player.GetFishCombat().doDie(false);
      else player.EndFishing(false);
      //Cancels fishing
      player.sendPacket(new SystemMessage(SystemMessageId.FISHING_ATTEMPT_CANCELLED));
      return;
    }
View Full Code Here
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