/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Fishing;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Weapon;
import com.l2jfrozen.gameserver.templates.L2WeaponType;
public class FishingSkill implements ISkillHandler
{
//private static Logger _log = Logger.getLogger(SiegeFlag.class.getName());
private static final SkillType[] SKILL_IDS =
{
SkillType.PUMPING,
SkillType.REELING
};
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if(activeChar == null || !(activeChar instanceof L2PcInstance))
return;
L2PcInstance player = (L2PcInstance)activeChar;
L2Fishing fish = player.GetFishCombat();
if(fish == null)
{
if(skill.getSkillType()==SkillType.PUMPING)
{
//Pumping skill is available only while fishing
//player.sendPacket(new SystemMessage(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING));
}
else if(skill.getSkillType()==SkillType.REELING)
{
//Reeling skill is available only while fishing
//player.sendPacket(new SystemMessage(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING));
}
player.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
L2Weapon weaponItem = player.getActiveWeaponItem();
L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
if(weaponInst == null || weaponItem == null || weaponItem.getItemType() != L2WeaponType.ROD)
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
activeChar.sendPacket(sm);
sm = null;
return;
}
int SS = 1;
int pen = 0;
if(weaponInst.getChargedFishshot())
SS = 2;
double gradebonus = 1 + weaponItem.getCrystalType() * 0.1;
int dmg = (int)(skill.getPower()*gradebonus*SS);
weaponItem = null;
if(player.getSkillLevel(1315) <= skill.getLevel()-2) //1315 - Fish Expertise
{//Penalty
player.sendPacket(new SystemMessage(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY));
pen = 50;
int penatlydmg = dmg - pen;
if(player.isGM())
player.sendMessage("Dmg w/o penalty = " + dmg);
dmg = penatlydmg;
}
player = null;
if(SS > 1)
{
weaponInst.setChargedFishshot(false);
}
weaponInst = null;
if(skill.getSkillType() == SkillType.REELING)//Realing
{
fish.useRealing(dmg, pen);
}
else//Pumping
{
fish.usePomping(dmg, pen);
}
fish = null;
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}