Package com.l2jfrozen.gameserver.handler.skillhandlers

Source Code of com.l2jfrozen.gameserver.handler.skillhandlers.FishingSkill

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;

import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Fishing;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Weapon;
import com.l2jfrozen.gameserver.templates.L2WeaponType;

public class FishingSkill implements ISkillHandler
{
    //private static Logger _log = Logger.getLogger(SiegeFlag.class.getName());
  private static final SkillType[] SKILL_IDS =
  {
    SkillType.PUMPING,
    SkillType.REELING
  };

  @Override
  public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  {
    if(activeChar == null || !(activeChar instanceof L2PcInstance))
      return;

    L2PcInstance player = (L2PcInstance)activeChar;

    L2Fishing fish = player.GetFishCombat();
    if(fish == null)
    {
      if(skill.getSkillType()==SkillType.PUMPING)
      {
        //Pumping skill is available only while fishing
        //player.sendPacket(new SystemMessage(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING));
      }
      else if(skill.getSkillType()==SkillType.REELING)
      {
        //Reeling skill is available only while fishing
        //player.sendPacket(new SystemMessage(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING));
      }
      player.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    L2Weapon weaponItem = player.getActiveWeaponItem();
    L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
    if(weaponInst == null || weaponItem == null || weaponItem.getItemType() != L2WeaponType.ROD)
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
        activeChar.sendPacket(sm);
        sm = null;
      return;
    }

    int SS = 1;
    int pen = 0;

    if(weaponInst.getChargedFishshot())
      SS = 2;

    double gradebonus = 1 + weaponItem.getCrystalType() * 0.1;
    int dmg = (int)(skill.getPower()*gradebonus*SS);
    weaponItem = null;
    if(player.getSkillLevel(1315) <= skill.getLevel()-2) //1315 - Fish Expertise
    {//Penalty
      player.sendPacket(new SystemMessage(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY));
      pen = 50;
      int penatlydmg = dmg - pen;
      if(player.isGM())
        player.sendMessage("Dmg w/o penalty = " + dmg);
      dmg = penatlydmg;
    }
    player = null;

    if(SS > 1)
    {
      weaponInst.setChargedFishshot(false);
    }
    weaponInst = null;

    if(skill.getSkillType() == SkillType.REELING)//Realing
    {
      fish.useRealing(dmg, pen);
    }
    else//Pumping
    {
      fish.usePomping(dmg, pen);
    }
    fish = null;
  }

  @Override
  public SkillType[] getSkillIds()
  {
    return SKILL_IDS;
  }
}
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