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ghost.setEntityClass("woman_005_npc"); // she is a ghost so she is see through ghost.setVisibility(50); ghost.setPosition(65, 74); // she has low HP ghost.initHP(30); ghost.setBaseHP(100); zone.add(ghost); } }
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ghost.setEntityClass("deadmannpc"); // he is a ghost so he is see through ghost.setVisibility(70); ghost.setPosition(216, 127); // he has low HP ghost.initHP(30); ghost.setBaseHP(100); zone.add(ghost); } }
ghost.setEntityClass("man_000_npc"); // he is a ghost so he is see through ghost.setVisibility(50); ghost.setPosition(3, 4); // he has low HP ghost.initHP(30); ghost.setBaseHP(100); zone.add(ghost); } }