/* $Id: GhostNPC.java,v 1.27 2010/09/19 02:31:41 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.athor.cave;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.GhostNPCBase;
import games.stendhal.server.entity.npc.SpeakerNPC;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds a Ghost NPC.
*
* @author kymara
*/
public class GhostNPC implements ZoneConfigurator {
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC ghost = new GhostNPCBase("Mary") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(65, 74));
nodes.add(new Node(43, 74));
nodes.add(new Node(43, 69));
nodes.add(new Node(37, 69));
nodes.add(new Node(37, 65));
nodes.add(new Node(34, 65));
nodes.add(new Node(34, 58));
nodes.add(new Node(31, 58));
nodes.add(new Node(31, 52));
nodes.add(new Node(28, 52));
nodes.add(new Node(28, 46));
nodes.add(new Node(26, 46));
nodes.add(new Node(26, 41));
nodes.add(new Node(25, 41));
nodes.add(new Node(25, 38));
nodes.add(new Node(36, 38));
nodes.add(new Node(36, 43));
nodes.add(new Node(45, 43));
nodes.add(new Node(45, 46));
nodes.add(new Node(61, 46));
nodes.add(new Node(61, 54));
nodes.add(new Node(63, 54));
nodes.add(new Node(63, 58));
nodes.add(new Node(64, 58));
nodes.add(new Node(64, 66));
nodes.add(new Node(65, 66));
setPath(new FixedPath(nodes, true));
}
};
ghost.setDescription("You see a ghostly figure of a woman.");
ghost.setResistance(0);
ghost.setEntityClass("woman_005_npc");
// she is a ghost so she is see through
ghost.setVisibility(50);
ghost.setPosition(65, 74);
// she has low HP
ghost.initHP(30);
ghost.setBaseHP(100);
zone.add(ghost);
}
}