this.motionY -= 0.20000000298023224D;
this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
f1 = MathHelper.floor_double(this.boundingBox.minY);
worldserver.func_147487_a("bubble", this.posX, f1 + 1.0F, this.posZ, (int) (1.0F + this.width * 20.0F), this.width, 0.0D,
this.width, 0.20000000298023224D);
worldserver.func_147487_a("wake", this.posX, f1 + 1.0F, this.posZ, (int) (1.0F + this.width * 20.0F), this.width, 0.0D,
this.width, 0.20000000298023224D);
this.field_146045_ax = MathHelper.getRandomIntegerInRange(this.rand, 10, 30);
} else {
this.field_146054_aA = (float) (this.field_146054_aA + this.rand.nextGaussian() * 4.0D);
f1 = this.field_146054_aA * 0.017453292F;