Package cofh.core.entity

Source Code of cofh.core.entity.EntityCoFHFishHook

package cofh.core.entity;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import java.util.List;

import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityFishHook;
import net.minecraft.item.ItemFishingRod;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;

public class EntityCoFHFishHook extends EntityFishHook {

  public EntityCoFHFishHook(World world) {

    super(world);
  }

  @SideOnly(Side.CLIENT)
  public EntityCoFHFishHook(World world, double x, double y, double z, EntityPlayer player) {

    super(world, x, y, z, player);

  }

  public EntityCoFHFishHook(World world, EntityPlayer player) {

    super(world, player);

  }

  @Override
  public void onUpdate() {

    onEntityUpdate();

    if (this.field_146055_aB > 0) {
      double d7 = this.posX + (this.field_146056_aC - this.posX) / this.field_146055_aB;
      double d8 = this.posY + (this.field_146057_aD - this.posY) / this.field_146055_aB;
      double d9 = this.posZ + (this.field_146058_aE - this.posZ) / this.field_146055_aB;
      double d1 = MathHelper.wrapAngleTo180_double(this.field_146059_aF - this.rotationYaw);
      this.rotationYaw = (float) (this.rotationYaw + d1 / this.field_146055_aB);
      this.rotationPitch = (float) (this.rotationPitch + (this.field_146060_aG - this.rotationPitch) / this.field_146055_aB);
      --this.field_146055_aB;
      this.setPosition(d7, d8, d9);
      this.setRotation(this.rotationYaw, this.rotationPitch);
    } else {
      if (!this.worldObj.isRemote) {
        ItemStack itemstack = this.field_146042_b.getCurrentEquippedItem();

        if (this.field_146042_b.isDead || !this.field_146042_b.isEntityAlive() || itemstack == null || !(itemstack.getItem() instanceof ItemFishingRod)
            || this.getDistanceSqToEntity(this.field_146042_b) > 1024.0D) {
          this.setDead();
          this.field_146042_b.fishEntity = null;
          return;
        }

        if (this.field_146043_c != null) {
          if (!this.field_146043_c.isDead) {
            this.posX = this.field_146043_c.posX;
            this.posY = this.field_146043_c.boundingBox.minY + this.field_146043_c.height * 0.8D;
            this.posZ = this.field_146043_c.posZ;
            return;
          }

          this.field_146043_c = null;
        }
      }

      if (this.field_146044_a > 0) {
        --this.field_146044_a;
      }

      if (this.field_146051_au) {
        if (this.worldObj.getBlock(this.field_146037_g, this.field_146048_h, this.field_146050_i) == this.field_146046_j) {
          ++this.field_146049_av;

          if (this.field_146049_av == 1200) {
            this.setDead();
          }

          return;
        }

        this.field_146051_au = false;
        this.motionX *= this.rand.nextFloat() * 0.2F;
        this.motionY *= this.rand.nextFloat() * 0.2F;
        this.motionZ *= this.rand.nextFloat() * 0.2F;
        this.field_146049_av = 0;
        this.field_146047_aw = 0;
      } else {
        ++this.field_146047_aw;
      }

      Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
      Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
      MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3);
      vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
      vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

      if (movingobjectposition != null) {
        vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
      }

      Entity entity = null;
      List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ)
          .expand(1.0D, 1.0D, 1.0D));
      double d0 = 0.0D;
      double d2;

      for (int i = 0; i < list.size(); i++) {
        Entity entity1 = list.get(i);

        if (entity1.canBeCollidedWith() && (entity1 != this.field_146042_b || this.field_146047_aw >= 5)) {
          float f = 0.3F;
          AxisAlignedBB axisalignedbb = entity1.boundingBox.expand(f, f, f);
          MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec31, vec3);

          if (movingobjectposition1 != null) {
            d2 = vec31.distanceTo(movingobjectposition1.hitVec);

            if (d2 < d0 || d0 == 0.0D) {
              entity = entity1;
              d0 = d2;
            }
          }
        }
      }

      if (entity != null) {
        movingobjectposition = new MovingObjectPosition(entity);
      }

      if (movingobjectposition != null) {
        if (movingobjectposition.entityHit != null) {
          if (movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.field_146042_b), 0.0F)) {
            this.field_146043_c = movingobjectposition.entityHit;
          }
        } else {
          this.field_146051_au = true;
        }
      }

      if (!this.field_146051_au) {
        this.moveEntity(this.motionX, this.motionY, this.motionZ);
        float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
        this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

        for (this.rotationPitch = (float) (Math.atan2(this.motionY, f5) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {
          ;
        }

        while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
          this.prevRotationPitch += 360.0F;
        }

        while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
          this.prevRotationYaw -= 360.0F;
        }

        while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
          this.prevRotationYaw += 360.0F;
        }

        this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
        this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
        float f6 = 0.92F;

        if (this.onGround || this.isCollidedHorizontally) {
          f6 = 0.5F;
        }

        byte b0 = 5;
        double d10 = 0.0D;

        for (int j = 0; j < b0; ++j) {
          double d3 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (j + 0) / b0 - 0.125D + 0.125D;
          double d4 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (j + 1) / b0 - 0.125D + 0.125D;
          AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getBoundingBox(this.boundingBox.minX, d3, this.boundingBox.minZ, this.boundingBox.maxX, d4,
              this.boundingBox.maxZ);

          if (this.worldObj.isAABBInMaterial(axisalignedbb1, Material.water)) {
            d10 += 1.0D / b0;
          }
        }

        if (!this.worldObj.isRemote && d10 > 0.0D) {
          WorldServer worldserver = (WorldServer) this.worldObj;
          int k = 1;

          if (this.rand.nextFloat() < 0.25F
              && this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1,
                  MathHelper.floor_double(this.posZ))) {
            k = 2;
          }

          if (this.rand.nextFloat() < 0.5F
              && !this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1,
                  MathHelper.floor_double(this.posZ))) {
            --k;
          }

          if (this.field_146045_ax > 0) {
            --this.field_146045_ax;

            if (this.field_146045_ax <= 0) {
              this.field_146040_ay = 0;
              this.field_146038_az = 0;
            }
          } else {
            float f1;
            float f2;
            double d5;
            double d6;
            float f7;
            double d11;

            if (this.field_146038_az > 0) {
              this.field_146038_az -= k;

              if (this.field_146038_az <= 0) {
                this.motionY -= 0.20000000298023224D;
                this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
                f1 = MathHelper.floor_double(this.boundingBox.minY);
                worldserver.func_147487_a("bubble", this.posX, f1 + 1.0F, this.posZ, (int) (1.0F + this.width * 20.0F), this.width, 0.0D,
                    this.width, 0.20000000298023224D);
                worldserver.func_147487_a("wake", this.posX, f1 + 1.0F, this.posZ, (int) (1.0F + this.width * 20.0F), this.width, 0.0D,
                    this.width, 0.20000000298023224D);
                this.field_146045_ax = MathHelper.getRandomIntegerInRange(this.rand, 10, 30);
              } else {
                this.field_146054_aA = (float) (this.field_146054_aA + this.rand.nextGaussian() * 4.0D);
                f1 = this.field_146054_aA * 0.017453292F;
                f7 = MathHelper.sin(f1);
                f2 = MathHelper.cos(f1);
                d11 = this.posX + f7 * this.field_146038_az * 0.1F;
                d5 = MathHelper.floor_double(this.boundingBox.minY) + 1.0F;
                d6 = this.posZ + f2 * this.field_146038_az * 0.1F;

                if (this.rand.nextFloat() < 0.15F) {
                  worldserver.func_147487_a("bubble", d11, d5 - 0.10000000149011612D, d6, 1, f7, 0.1D, f2, 0.0D);
                }

                float f3 = f7 * 0.04F;
                float f4 = f2 * 0.04F;
                worldserver.func_147487_a("wake", d11, d5, d6, 0, f4, 0.01D, (-f3), 1.0D);
                worldserver.func_147487_a("wake", d11, d5, d6, 0, (-f4), 0.01D, f3, 1.0D);
              }
            } else if (this.field_146040_ay > 0) {
              this.field_146040_ay -= k;
              f1 = 0.15F;

              if (this.field_146040_ay < 20) {
                f1 = (float) (f1 + (20 - this.field_146040_ay) * 0.05D);
              } else if (this.field_146040_ay < 40) {
                f1 = (float) (f1 + (40 - this.field_146040_ay) * 0.02D);
              } else if (this.field_146040_ay < 60) {
                f1 = (float) (f1 + (60 - this.field_146040_ay) * 0.01D);
              }

              if (this.rand.nextFloat() < f1) {
                f7 = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F) * 0.017453292F;
                f2 = MathHelper.randomFloatClamp(this.rand, 25.0F, 60.0F);
                d11 = this.posX + MathHelper.sin(f7) * f2 * 0.1F;
                d5 = MathHelper.floor_double(this.boundingBox.minY) + 1.0F;
                d6 = this.posZ + MathHelper.cos(f7) * f2 * 0.1F;
                worldserver.func_147487_a("splash", d11, d5, d6, 2 + this.rand.nextInt(2), 0.10000000149011612D, 0.0D, 0.10000000149011612D,
                    0.0D);
              }

              if (this.field_146040_ay <= 0) {
                this.field_146054_aA = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F);
                this.field_146038_az = MathHelper.getRandomIntegerInRange(this.rand, 20, 80);
              }
            } else {
              this.field_146040_ay = MathHelper.getRandomIntegerInRange(this.rand, 100, 900);
              this.field_146040_ay -= EnchantmentHelper.func_151387_h(this.field_146042_b) * 20 * 5;
            }
          }

          if (this.field_146045_ax > 0) {
            this.motionY -= this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat() * 0.2D;
          }
        }

        d2 = d10 * 2.0D - 1.0D;
        this.motionY += 0.03999999910593033D * d2;

        if (d10 > 0.0D) {
          f6 = (float) (f6 * 0.9D);
          this.motionY *= 0.8D;
        }

        this.motionX *= f6;
        this.motionY *= f6;
        this.motionZ *= f6;
        this.setPosition(this.posX, this.posY, this.posZ);
      }
    }
  }

}
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