Examples of flipExits()


Examples of megamek.common.ITerrain.flipExits()

                IHex oldHex = board.getHex(oldX, oldY);

                // Update the road exits in the swapped hexes.
                terr = newHex.getTerrain(Terrains.ROAD);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
                terr = oldHex.getTerrain(Terrains.ROAD);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
View Full Code Here

Examples of megamek.common.ITerrain.flipExits()

                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
                terr = oldHex.getTerrain(Terrains.ROAD);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }

                // Update the building exits in the swapped hexes.
                terr = newHex.getTerrain(Terrains.BUILDING);
                if (null != terr) {
View Full Code Here

Examples of megamek.common.ITerrain.flipExits()

                }

                // Update the building exits in the swapped hexes.
                terr = newHex.getTerrain(Terrains.BUILDING);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
                terr = oldHex.getTerrain(Terrains.BUILDING);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
View Full Code Here

Examples of megamek.common.ITerrain.flipExits()

                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
                terr = oldHex.getTerrain(Terrains.BUILDING);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }

                // Update the fuel tank exits in the swapped hexes.
                terr = newHex.getTerrain(Terrains.FUEL_TANK);
                if (null != terr) {
View Full Code Here

Examples of megamek.common.ITerrain.flipExits()

                }

                // Update the fuel tank exits in the swapped hexes.
                terr = newHex.getTerrain(Terrains.FUEL_TANK);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
                terr = oldHex.getTerrain(Terrains.FUEL_TANK);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
View Full Code Here

Examples of megamek.common.ITerrain.flipExits()

                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
                terr = oldHex.getTerrain(Terrains.FUEL_TANK);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }

                // Update the bridge exits in the swapped hexes.
                terr = newHex.getTerrain(Terrains.BRIDGE);
                if (null != terr) {
View Full Code Here

Examples of megamek.common.ITerrain.flipExits()

                }

                // Update the bridge exits in the swapped hexes.
                terr = newHex.getTerrain(Terrains.BRIDGE);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
                terr = oldHex.getTerrain(Terrains.BRIDGE);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
View Full Code Here

Examples of megamek.common.ITerrain.flipExits()

                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
                terr = oldHex.getTerrain(Terrains.BRIDGE);
                if (null != terr) {
                    terr.flipExits(horiz, vert);
                }
            }
        }
    }
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.