this.sendAndApplyBlockEvents();
worldInfo.incrementTotalWorldTime(worldInfo.getWorldTotalTime() + 1L);
worldInfo.setWorldTime(worldInfo.getWorldTime() + 1L);
profiler.endStartSection("tickPending");
this.tickUpdates(false);
profiler.endStartSection("tickTiles");
this.tickBlocksAndAmbiance();
profiler.endStartSection("chunkMap");
this.thePlayerManager.updatePlayerInstances();
profiler.endStartSection("village");
this.villageCollectionObj.tick();