Package vazkii.botania.client.fx

Source Code of vazkii.botania.client.fx.ParticleRenderDispatcher

/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [Jul 2, 2014, 12:12:45 AM (GMT)]
*/
package vazkii.botania.client.fx;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.profiler.Profiler;

import org.lwjgl.opengl.GL11;

public final class ParticleRenderDispatcher {

  public static int wispFxCount = 0;
  public static int depthIgnoringWispFxCount = 0;
  public static int sparkleFxCount = 0;
  public static int fakeSparkleFxCount = 0;
  public static int lightningCount = 0;

  // Called from LightningHandler.onRenderWorldLast since that was
  // already registered. /shrug
  public static void dispatch() {
    Tessellator tessellator = Tessellator.instance;

    boolean isLightingEnabled = GL11.glGetBoolean(GL11.GL_LIGHTING);
    Profiler profiler = Minecraft.getMinecraft().mcProfiler;

    GL11.glDepthMask(false);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
    GL11.glAlphaFunc(GL11.GL_GREATER, 0.003921569F);
    if(isLightingEnabled)
      GL11.glDisable(GL11.GL_LIGHTING);

    profiler.startSection("sparkle");
    FXSparkle.dispatchQueuedRenders(tessellator);
    profiler.endStartSection("wisp");
    FXWisp.dispatchQueuedRenders(tessellator);
    profiler.endSection();

    if(isLightingEnabled)
      GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDepthMask(true);
  }

}
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