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boolean reseted = false; for(SkillTimeStamp sts : player.getSkillReuseTimeStamps().values()) { if(sts.getReuseBasic() <= 15 * 60 * 1000 && !SkillTable.getInstance().getInfo(sts.getSkill(), 1).isItemSkill()) { player.enableSkill(sts.getSkill()); reseted = true; } } if(reseted) {
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{ continue; } if (sts.getReuseBasic() <= (15 * 60000L)) { player.enableSkill(skill); } } player.sendSkillList(); player.sendPacket(new SkillCoolTime(player)); ItemInstance wpn = player.getActiveWeaponInstance();