boolean reseted = false;
for(SkillTimeStamp sts : player.getSkillReuseTimeStamps().values())
{
if(sts.getReuseBasic() <= 15 * 60 * 1000 && !SkillTable.getInstance().getInfo(sts.getSkill(), 1).isItemSkill())
{
player.enableSkill(sts.getSkill());
reseted = true;
}
}
if(reseted)
{