if(!breakEvent.isCanceled())
{
if (block.canDropFromExplosion(this))
{
block.dropBlockAsItemWithChance(worldObj, i, j, k, worldObj.getBlockMetadata(i, j, k), 1.0F / explosionSize, 0);
}
block.onBlockExploded(worldObj, i, j, k, this);
affectedBlockPositions.add(chunkposition);
}