// so that objects will remain stationary relative to cursor
Iterator<WorldObject> selectionEn = selectionHandler.getSelection().iterator();
while (selectionEn.hasNext()) {
WorldObject node = selectionEn.next();
node.localToParent(node.globalToLocal(delta));
node.dragOffset(delta.getWidth(), delta.getHeight());
}
}
public void setInverted(boolean isInverted) {
this.isInverted = isInverted;