}
// If the hex contains a building, make more space.
// Also if it contains other displayable terrain.
if (mhex != null) {
stringsSize += mhex.displayableTerrainsPresent();
if (mhex.containsTerrain(Terrains.BUILDING)) {
stringsSize++;
}
if (mhex.containsTerrain(Terrains.FUEL_TANK)) {
stringsSize++;