GameObject points = new GameObject("Points");
label = new LabelComponent(" ");
points.transform.getLocalPosition().add(300* Cactus2DApplication.invCameraZoom, 80* Cactus2DApplication.invCameraZoom);
label.setFontName(TerremotoApplication.fontName);
points.AddComponent(label);
points.AddComponent(new SpriteRendererComponent(null));
points.spriteRenderer.gui = true;
gui.addGameObject(points);
subGameObject = new GameObject("Clock");
sprite = SpriteRendererComponent.getTextureRegion(tx, width, height, 6, 3);