public class MenuLevel extends Cactus2DLevel {
@Override
protected void init() {
GameObject go = new GameObject("back");
Texture texture = Cactus2DApplication.loadTexture("data/textures/allTextures.png", true);
int width = 600;
int height = 1024;
TextureRegion[][] matriz = TextureRegion.split(texture, width, height);
SpriteRendererComponent sr = new SpriteRendererComponent(texture);
sr.spriteRegion = matriz[0][0];
Utils.offsetCorrection(go.transform.getLocalPosition());
go.AddComponent(sr);
addGameObject(go);
GameObject seismographGO = new GameObject("seismograph");
texture = Cactus2DApplication.loadTexture("data/textures/gui.png", true);
width = 512;
height = 256;
seismographGO.transform.getPosition().set(300 - width/2, 1024 - height * 1.2f);
Utils.offsetCorrection(seismographGO.transform.getLocalPosition());
TextureRegion[][] matriz3 = TextureRegion.split(texture, width, height);
sr = new SpriteRendererComponent(null,matriz3[2][0]);
seismographGO.AddComponent(sr);
addGameObject(seismographGO);
GameObject animatedGO = new GameObject("anim");
AnimationComponent anim = new AnimationComponent();
Texture tx = new Texture(Gdx.files.internal("data/textures/sismoAnim.png"));
int[] frames = { 0, 1, 2, 3, 4, 5, 6, 7};
anim.addAnimation("anim", tx, 384, 192, frames, 5, false);
anim.play("anim");
animatedGO.AddComponent(anim);
animatedGO.AddComponent(new SpriteRendererComponent(null));
animatedGO.transform.getPosition().add(width/2 - 370/2, height/2 - 215/2);
seismographGO.addGameObject(animatedGO);
GameObject titleGO = new GameObject("title");
titleGO.transform.getPosition().add(width/2 - 384/2, height/2 - 128/2);
width = 384;
height = 128;
TextureRegion[][] matriz2 = TextureRegion.split(texture, 384, 128);
sr = new SpriteRendererComponent(null,matriz2[6][0]);
titleGO.AddComponent(sr);
seismographGO.addGameObject(titleGO);
go = new GameObject("play");
go.AddComponent(new SpriteRendererComponent(null));
Texture bt = Cactus2DApplication.loadTexture("data/textures/gui.png",true);
width = 256;
height = 128;
TextureRegion[][] tmp = TextureRegion.split(bt, width, height);
go.transform.getLocalPosition().add(Gdx.graphics.getWidth()/2 - 128 * Cactus2DApplication.invCameraZoom, Gdx.graphics.getHeight()/2 - 64 * Cactus2DApplication.invCameraZoom);
go.spriteRenderer.gui = true;
go.AddComponent(new ButtonComponent(tmp[2][0],tmp[2][1]));
go.AddComponent(new LevelLoader(MainLevel.class));
go.AddComponent(new AudioComponent("data/sound/click.wav"));
addGameObject(go);
go = new GameObject("sound");
tmp = TextureRegion.split(bt, 128, 128);
go.AddComponent(new ButtonComponent(tmp[1][4],tmp[1][5]));
go.AddComponent(new SpriteRendererComponent(null));
go.AddComponent(new ToggleButtonComponent(tmp[1][2],tmp[1][3], tmp[1][4],tmp[1][5]));
addGameObject(go);