// Texture image flips vertically. Shall use TextureCoords class to retrieve
// the top, bottom, left and right coordinates, instead of using 0.0f and 1.0f.
TextureCoords textureCoords = texture.getImageTexCoords();
textureTop = textureCoords.top();
textureBottom = textureCoords.bottom();
textureLeft = textureCoords.left();
textureRight = textureCoords.right();
} catch (GLException e) {
e.printStackTrace();
} catch (IOException e) {