gl.glBegin(GL.GL_TRIANGLE_STRIP);
gl.glColor4f(1, 1, 1, 1);
TextureCoords coords = image.texture.getImageTexCoords();
gl.glTexCoord2f(coords.left(), coords.top());
gl.glVertex2f(0, 0);
gl.glTexCoord2f(coords.right(), coords.top());
gl.glVertex2f(image.getWidth(), 0);
gl.glTexCoord2f(coords.left(), coords.bottom());
gl.glVertex2f(0, image.getHeight());