Examples of collide()


Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.raw.collide.Collider.collide()

      System.out.println(e.getMessage()
          + "\n Ignoring any possible collision between the bodies in question");
      return 0;
    }
   
    return collider.collide(contacts, bodyA, bodyB);
  }
}
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Examples of net.phys2d.raw.collide.BoxBoxCollider.collide()

    drawBoxBody(g, staticBox, false);
    drawCircleBody(g, staticCircle, false);
    drawLineBody(g, staticLine);
   
    BoxBoxCollider collider = new BoxBoxCollider();
    int count = collider.collide(contacts, staticBox, dynamicBox);
    boolean hit1 = count > 0;
    drawContacts(g, contacts, count);
    CircleBoxCollider collider3 = CircleBoxCollider.createCircleBoxCollider();
    count = collider3.collide(contacts, staticCircle, dynamicBox);
    boolean hit2 = count > 0;
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Examples of net.phys2d.raw.collide.BoxCircleCollider.collide()

    g.setColor(new Color(0,1,0,0.5f));
    drawBoxBody(g, dynamicBox, hit1 || hit2 || hit3);
   
    BoxCircleCollider collider2 = new BoxCircleCollider();
    count = collider2.collide(contacts, staticBox, dynamicCircle);
    hit1 = count > 0;
    drawContacts(g, contacts, count);
    CircleCircleCollider collider4 = new CircleCircleCollider();
    count = collider4.collide(contacts, staticCircle, dynamicCircle);
    hit2 = count > 0;
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Examples of net.phys2d.raw.collide.CircleBoxCollider.collide()

    BoxBoxCollider collider = new BoxBoxCollider();
    int count = collider.collide(contacts, staticBox, dynamicBox);
    boolean hit1 = count > 0;
    drawContacts(g, contacts, count);
    CircleBoxCollider collider3 = CircleBoxCollider.createCircleBoxCollider();
    count = collider3.collide(contacts, staticCircle, dynamicBox);
    boolean hit2 = count > 0;
    drawContacts(g, contacts, count);
    LineBoxCollider collider5 = LineBoxCollider.create();
    count = collider5.collide(contacts, staticLine, dynamicBox);
    boolean hit3 = count > 0;
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Examples of net.phys2d.raw.collide.CircleCircleCollider.collide()

    BoxCircleCollider collider2 = new BoxCircleCollider();
    count = collider2.collide(contacts, staticBox, dynamicCircle);
    hit1 = count > 0;
    drawContacts(g, contacts, count);
    CircleCircleCollider collider4 = new CircleCircleCollider();
    count = collider4.collide(contacts, staticCircle, dynamicCircle);
    hit2 = count > 0;
    drawContacts(g, contacts, count);
    LineCircleCollider collider6 = new LineCircleCollider();
    count = collider6.collide(contacts, staticLine, dynamicCircle);
    hit3 = count > 0;
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Examples of net.phys2d.raw.collide.Collider.collide()

      System.out.println(e.getMessage()
          + "\n Ignoring any possible collision between the bodies in question");
      return 0;
    }
   
    return collider.collide(contacts, bodyA, bodyB);
  }
}
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Examples of net.phys2d.raw.collide.Collider.collide()

    catch (ColliderUnavailableException localColliderUnavailableException)
    {
      System.out.println(localColliderUnavailableException.getMessage() + "\n Ignoring any possible collision between the bodies in question");
      return 0;
    }
    return localCollider.collide(paramArrayOfContact, paramBody1, paramBody2);
  }
}

/* Location:           D:\stuff\work\random\CodeTanks\#local-runner\local-runner\
* Qualified Name:     net.phys2d.raw.Collide
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Examples of net.phys2d.raw.collide.LineBoxCollider.collide()

    CircleBoxCollider collider3 = CircleBoxCollider.createCircleBoxCollider();
    count = collider3.collide(contacts, staticCircle, dynamicBox);
    boolean hit2 = count > 0;
    drawContacts(g, contacts, count);
    LineBoxCollider collider5 = LineBoxCollider.create();
    count = collider5.collide(contacts, staticLine, dynamicBox);
    boolean hit3 = count > 0;
    drawContacts(g, contacts, count);

    g.setColor(new Color(0,1,0,0.5f));
    drawBoxBody(g, dynamicBox, hit1 || hit2 || hit3);
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Examples of net.phys2d.raw.collide.LineCircleCollider.collide()

    CircleCircleCollider collider4 = new CircleCircleCollider();
    count = collider4.collide(contacts, staticCircle, dynamicCircle);
    hit2 = count > 0;
    drawContacts(g, contacts, count);
    LineCircleCollider collider6 = new LineCircleCollider();
    count = collider6.collide(contacts, staticLine, dynamicCircle);
    hit3 = count > 0;
    drawContacts(g, contacts, count);

    g.setColor(new Color(0,0,1,0.5f));
    drawCircleBody(g, dynamicCircle, hit1 || hit2 || hit3);
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