catch (ColliderUnavailableException localColliderUnavailableException)
{
System.out.println(localColliderUnavailableException.getMessage() + "\n Ignoring any possible collision between the bodies in question");
return 0;
}
return localCollider.collide(paramArrayOfContact, paramBody1, paramBody2);
}
}
/* Location: D:\stuff\work\random\CodeTanks\#local-runner\local-runner\
* Qualified Name: net.phys2d.raw.Collide