sm = null;
}
else
{
// activate attacked effects, if any
if (f.calcSkillSuccess(activeChar, target, skill, soul, false, false))
{
// Like L2OFF must remove the first effect if the second effect lands
// target.stopSkillEffects(skill.getId());
skill.getEffects(activeChar, target, ss, sps, bss);
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);