}
else
{
// activate attacked effects, if any
target.stopSkillEffects(skill.getId());
if (f.calcSkillSuccess(activeChar, target, skill, false, false, false))
{
skill.getEffects(activeChar, target);
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
sm.addSkillName(skill.getId());