Examples of broadcastPacket()


Examples of l2p.gameserver.model.instances.L2BossInstance.broadcastPacket()

    _state.update();
    Log.add("Spawned Baium, awake by: " + awake_by, "bosses");
    // set last attack time.
    setLastAttackTime();
    baium.setImobilised(true);
    baium.broadcastPacket(new PlaySound(1, "BS02_A", 1, 0, baium.getLoc()));
    baium.broadcastPacket(new SocialAction(baium.getObjectId(), 2));
    _socialTask = ThreadPoolManager.getInstance().scheduleGeneral(new Social(baium, 3), 15000);
    ThreadPoolManager.getInstance().scheduleGeneral(new EarthquakeTask(baium), 25000);
    _socialTask2 = ThreadPoolManager.getInstance().scheduleGeneral(new Social(baium, 1), 25000);
    _killPcTask = ThreadPoolManager.getInstance().scheduleGeneral(new KillPc(awake_by, baium), 26000);
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Examples of l2p.gameserver.model.instances.L2NpcInstance.broadcastPacket()

  protected void onEvtDead(L2Character killer)
  {
    L2NpcInstance actor = getActor();
    if(actor != null)
    {
      actor.broadcastPacket(new PlaySound(1, "BS02_D", 1, 0, actor.getLoc()));
      Functions.npcSay(actor, "Произошла фатальная ошибка");
      Functions.npcSay(actor, "Система выключается...");
      Functions.npcSay(actor, "......");
    }
    try
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Examples of lineage2.gameserver.model.Creature.broadcastPacket()

          continue;
        }
        List<Creature> targets = new ArrayList<>(1);
        targets.add(cha);
        effector.callSkill(skill, targets, true);
        effector.broadcastPacket(new MagicSkillLaunched(symbol.getObjectId(), getSkill().getDisplayId(), getSkill().getDisplayLevel(), cha));
      }
    }
    return true;
  }
}
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Examples of lineage2.gameserver.model.Player.broadcastPacket()

      Player player = cha.getPlayer();
      if ((player == null) || !cha.isPlayer())
      {
        return;
      }
      player.broadcastPacket(new EventTrigger(21100100, true));
      if (!done)
      {
        done = true;
        player.showQuestMovie(ExStartScenePlayer.SCENE_SSQ2_SOLINA_TOMB_OPENING);
      }
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Examples of lineage2.gameserver.model.instances.BossInstance.broadcastPacket()

    _state.setState(EpicBossState.State.ALIVE);
    _state.update();
    Log.add("Spawned Baium, awake by: " + awake_by, "bosses");
    setLastAttackTime();
    baium.startImmobilized();
    baium.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_A", 1, 0, baium.getLoc()));
    baium.broadcastPacket(new SocialAction(baium.getObjectId(), 2));
    _socialTask = ThreadPoolManager.getInstance().schedule(new Social(baium, 3), 15000);
    ThreadPoolManager.getInstance().schedule(new EarthquakeTask(baium), 25000);
    _socialTask2 = ThreadPoolManager.getInstance().schedule(new Social(baium, 1), 25000);
    _killPcTask = ThreadPoolManager.getInstance().schedule(new KillPc(awake_by, baium), 26000);
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Examples of lineage2.gameserver.model.instances.NpcInstance.broadcastPacket()

   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, 0, actor.getLoc()));
    Functions.npcSay(actor, "A fatal error has occurred");
    Functions.npcSay(actor, "System is being shut down...");
    Functions.npcSay(actor, "......");
    try
    {
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Examples of net.sf.l2j.gameserver.model.L2Character.broadcastPacket()

          else
            player.startAbnormalEffect(0x0800);
          player.setIsParalyzed(true);
          StopMove sm = new StopMove(player);
          player.sendPacket(sm);
          player.broadcastPacket(sm);
        }
      }
      catch (Exception e)
      {
      }
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Examples of net.sf.l2j.gameserver.model.L2Character.broadcastPacket()

          {
            player.startAbnormalEffect(0x0400);
            player.setIsParalyzed(true);
            StopMove sm = new StopMove(player);
            player.sendPacket(sm);
            player.broadcastPacket(sm);
          }
        }
      }
      catch (Exception e)
      {
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Examples of net.sf.l2j.gameserver.model.L2Character.broadcastPacket()

          if (player instanceof L2PcInstance)
            L2World.getInstance().addVisibleObject(player, null, null);
          if (player instanceof L2PcInstance)
          {
            CharInfo info1 = new CharInfo((L2PcInstance)player);
            player.broadcastPacket(info1);
            UserInfo info2 = new UserInfo((L2PcInstance)player);
            player.sendPacket(info2);
          }
          else if(player instanceof L2NpcInstance)
          {
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Examples of net.sf.l2j.gameserver.model.L2Character.broadcastPacket()

            player.sendPacket(info2);
          }
          else if(player instanceof L2NpcInstance)
          {
            NpcInfo info1 = new NpcInfo((L2NpcInstance)player, null);
            player.broadcastPacket(info1);
          }
          activeChar.sendMessage("Changed name from "+ oldName +" to "+ name +".");
        }
        catch (Exception e){}
      }
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