this.mSecondsElapsedAccumulator += pSecondsElapsed;
final int velocityIterations = this.mVelocityIterations;
final int positionIterations = this.mPositionIterations;
final World world = this.mWorld;
final float stepLength = this.mTimeStep;
int stepsAllowed = this.mMaximumStepsPerUpdate;
while(this.mSecondsElapsedAccumulator >= stepLength && stepsAllowed > 0) {
world.step(stepLength, velocityIterations, positionIterations);
this.mSecondsElapsedAccumulator -= stepLength;
stepsAllowed--;
}
this.mPhysicsConnectorManager.onUpdate(pSecondsElapsed);