batch.setProjectionMatrix(camera.projection);
renderer.setProjectionMatrix(camera.projection);
}
private void createWorld () {
world = new World(new Vector2(0, -10), true);
float[] vertices = {-0.07421887f, -0.16276085f, -0.12109375f, -0.22786504f, -0.157552f, -0.7122401f, 0.04296875f,
-0.7122401f, 0.110677004f, -0.6419276f, 0.13151026f, -0.49869835f, 0.08984375f, -0.3190109f};
PolygonShape shape = new PolygonShape();