Examples of WareHouseDepositList


Examples of l2p.gameserver.serverpackets.WareHouseDepositList

    player.tempInventoryDisable();
    if(!(player.isClanLeader() || (Config.ALT_ALLOW_OTHERS_WITHDRAW_FROM_CLAN_WAREHOUSE || player.getVarB("canWhWithdraw")) && (player.getClanPrivileges() & L2Clan.CP_CL_WAREHOUSE_SEARCH) == L2Clan.CP_CL_WAREHOUSE_SEARCH))
    {
      player.sendPacket(Msg.ITEMS_LEFT_AT_THE_CLAN_HALL_WAREHOUSE_CAN_ONLY_BE_RETRIEVED_BY_THE_CLAN_LEADER_DO_YOU_WANT_TO_CONTINUE);
    }
    player.sendPacket(new WareHouseDepositList(player, WarehouseType.CLAN));
  }
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Examples of l2p.gameserver.serverpackets.WareHouseDepositList

    if(!player.getPlayerAccess().UseWarehouse)
    {
      return;
    }
    player.tempInventoryDisable();
    player.sendPacket(new WareHouseDepositList(player, WarehouseType.PRIVATE));
    player.sendActionFailed();
  }
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Examples of l2p.gameserver.serverpackets.WareHouseDepositList

    if(!(player.isClanLeader() // забирать может лидер
      || Config.ALT_ALLOW_OTHERS_WITHDRAW_FROM_CLAN_WAREHOUSE && (player.getClanPrivileges() & L2Clan.CP_CL_WAREHOUSE_SEARCH) == L2Clan.CP_CL_WAREHOUSE_SEARCH || player.getVarB("canWhWithdraw"))) // выданы персональные права
    {
      player.sendPacket(Msg.ITEMS_LEFT_AT_THE_CLAN_HALL_WAREHOUSE_CAN_ONLY_BE_RETRIEVED_BY_THE_CLAN_LEADER_DO_YOU_WANT_TO_CONTINUE);
    }
    player.sendPacket(new WareHouseDepositList(player, WarehouseType.CLAN));
  }
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Examples of lineage2.gameserver.network.serverpackets.WareHouseDepositList

    {
      player.sendActionFailed();
      return;
    }
    player.setUsingWarehouseType(WarehouseType.PRIVATE);
    player.sendPacket(new WareHouseDepositList(player, WarehouseType.PRIVATE));
  }
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Examples of lineage2.gameserver.network.serverpackets.WareHouseDepositList

    if (!(player.isClanLeader() || ((Config.ALT_ALLOW_OTHERS_WITHDRAW_FROM_CLAN_WAREHOUSE || player.getVarB("canWhWithdraw")) && ((player.getClanPrivileges() & Clan.CP_CL_WAREHOUSE_SEARCH) == Clan.CP_CL_WAREHOUSE_SEARCH))))
    {
      player.sendPacket(Msg.ITEMS_LEFT_AT_THE_CLAN_HALL_WAREHOUSE_CAN_ONLY_BE_RETRIEVED_BY_THE_CLAN_LEADER_DO_YOU_WANT_TO_CONTINUE);
    }
    player.setUsingWarehouseType(WarehouseType.CLAN);
    player.sendPacket(new WareHouseDepositList(player, WarehouseType.CLAN));
  }
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Examples of net.sf.l2j.gameserver.serverpackets.WareHouseDepositList

        player.sendPacket(new ActionFailed());
        player.setActiveWarehouse(player.getWarehouse());
        player.tempInvetoryDisable();
        if (Config.DEBUG) _log.fine("Showing items to deposit");

        player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.PRIVATE));
    }
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Examples of net.sf.l2j.gameserver.serverpackets.WareHouseDepositList

            {
                player.setActiveWarehouse(player.getClan().getWarehouse());
                player.tempInvetoryDisable();
                if (Config.DEBUG) _log.fine("Showing items to deposit - clan");

                WareHouseDepositList dl = new WareHouseDepositList(player, WareHouseDepositList.CLAN);
                player.sendPacket(dl);
            }
      }
    }
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Examples of net.sf.l2j.gameserver.serverpackets.WareHouseDepositList

        player.setActiveWarehouse(freight);
        player.tempInvetoryDisable();
        destChar.deleteMe();

        if (Config.DEBUG) _log.fine("Showing items to freight");
        player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.FREIGHT));
    }
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Examples of net.sf.l2j.gameserver.serverpackets.WareHouseDepositList

    private void showVaultWindowDeposit(L2PcInstance player)
    {
        player.sendPacket(new ActionFailed());
        player.setActiveWarehouse(player.getClan().getWarehouse());
        player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.CLAN)); //Or Clan Hall??
    }
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Examples of net.sf.l2j.gameserver.serverpackets.WareHouseDepositList

    {
        player.sendPacket(new ActionFailed());
        player.setActiveWarehouse(player.getWarehouse());
        player.tempInvetoryDisable();

        player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.PRIVATE));
    }
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