/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.utils;
import lineage2.gameserver.Config;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.Warehouse;
import lineage2.gameserver.model.items.Warehouse.WarehouseType;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.WareHouseDepositList;
import lineage2.gameserver.network.serverpackets.WareHouseWithdrawList;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.item.ItemTemplate.ItemClass;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class WarehouseFunctions
{
/**
* Constructor for WarehouseFunctions.
*/
private WarehouseFunctions()
{
}
/**
* Method showFreightWindow.
* @param player Player
*/
public static void showFreightWindow(Player player)
{
if (!WarehouseFunctions.canShowWarehouseWithdrawList(player, WarehouseType.FREIGHT))
{
player.sendActionFailed();
return;
}
player.setUsingWarehouseType(WarehouseType.FREIGHT);
player.sendPacket(new WareHouseWithdrawList(player, WarehouseType.FREIGHT, ItemClass.ALL));
}
/**
* Method showRetrieveWindow.
* @param player Player
* @param val int
*/
public static void showRetrieveWindow(Player player, int val)
{
if (!WarehouseFunctions.canShowWarehouseWithdrawList(player, WarehouseType.PRIVATE))
{
player.sendActionFailed();
return;
}
player.setUsingWarehouseType(WarehouseType.PRIVATE);
player.sendPacket(new WareHouseWithdrawList(player, WarehouseType.PRIVATE, ItemClass.values()[val]));
}
/**
* Method showDepositWindow.
* @param player Player
*/
public static void showDepositWindow(Player player)
{
if (!WarehouseFunctions.canShowWarehouseDepositList(player, WarehouseType.PRIVATE))
{
player.sendActionFailed();
return;
}
player.setUsingWarehouseType(WarehouseType.PRIVATE);
player.sendPacket(new WareHouseDepositList(player, WarehouseType.PRIVATE));
}
/**
* Method showDepositWindowClan.
* @param player Player
*/
public static void showDepositWindowClan(Player player)
{
if (!WarehouseFunctions.canShowWarehouseDepositList(player, WarehouseType.CLAN))
{
player.sendActionFailed();
return;
}
if (!(player.isClanLeader() || ((Config.ALT_ALLOW_OTHERS_WITHDRAW_FROM_CLAN_WAREHOUSE || player.getVarB("canWhWithdraw")) && ((player.getClanPrivileges() & Clan.CP_CL_WAREHOUSE_SEARCH) == Clan.CP_CL_WAREHOUSE_SEARCH))))
{
player.sendPacket(Msg.ITEMS_LEFT_AT_THE_CLAN_HALL_WAREHOUSE_CAN_ONLY_BE_RETRIEVED_BY_THE_CLAN_LEADER_DO_YOU_WANT_TO_CONTINUE);
}
player.setUsingWarehouseType(WarehouseType.CLAN);
player.sendPacket(new WareHouseDepositList(player, WarehouseType.CLAN));
}
/**
* Method showWithdrawWindowClan.
* @param player Player
* @param val int
*/
public static void showWithdrawWindowClan(Player player, int val)
{
if (!WarehouseFunctions.canShowWarehouseWithdrawList(player, WarehouseType.CLAN))
{
player.sendActionFailed();
return;
}
player.setUsingWarehouseType(WarehouseType.CLAN);
player.sendPacket(new WareHouseWithdrawList(player, WarehouseType.CLAN, ItemClass.values()[val]));
}
/**
* Method canShowWarehouseWithdrawList.
* @param player Player
* @param type WarehouseType
* @return boolean
*/
public static boolean canShowWarehouseWithdrawList(Player player, WarehouseType type)
{
if (!player.getPlayerAccess().UseWarehouse)
{
return false;
}
Warehouse warehouse = null;
switch (type)
{
case PRIVATE:
warehouse = player.getWarehouse();
break;
case FREIGHT:
warehouse = player.getFreight();
break;
case CLAN:
case CASTLE:
if ((player.getClan() == null) || (player.getClan().getLevel() == 0))
{
player.sendPacket(Msg.ONLY_CLANS_OF_CLAN_LEVEL_1_OR_HIGHER_CAN_USE_A_CLAN_WAREHOUSE);
return false;
}
boolean canWithdrawCWH = false;
if (player.getClan() != null)
{
if ((player.getClanPrivileges() & Clan.CP_CL_WAREHOUSE_SEARCH) == Clan.CP_CL_WAREHOUSE_SEARCH)
{
canWithdrawCWH = true;
}
}
if (!canWithdrawCWH)
{
player.sendPacket(Msg.YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_THE_CLAN_WAREHOUSE);
return false;
}
warehouse = player.getClan().getWarehouse();
break;
default:
return false;
}
if (warehouse.getSize() == 0)
{
player.sendPacket(type == WarehouseType.FREIGHT ? SystemMsg.NO_PACKAGES_HAVE_ARRIVED : Msg.YOU_HAVE_NOT_DEPOSITED_ANY_ITEMS_IN_YOUR_WAREHOUSE);
return false;
}
return true;
}
/**
* Method canShowWarehouseDepositList.
* @param player Player
* @param type WarehouseType
* @return boolean
*/
public static boolean canShowWarehouseDepositList(Player player, WarehouseType type)
{
if (!player.getPlayerAccess().UseWarehouse)
{
return false;
}
switch (type)
{
case PRIVATE:
return true;
case CLAN:
case CASTLE:
if ((player.getClan() == null) || (player.getClan().getLevel() == 0))
{
player.sendPacket(Msg.ONLY_CLANS_OF_CLAN_LEVEL_1_OR_HIGHER_CAN_USE_A_CLAN_WAREHOUSE);
return false;
}
boolean canWithdrawCWH = false;
if (player.getClan() != null)
{
if ((player.getClanPrivileges() & Clan.CP_CL_WAREHOUSE_SEARCH) == Clan.CP_CL_WAREHOUSE_SEARCH)
{
canWithdrawCWH = true;
}
}
if (!canWithdrawCWH)
{
player.sendPacket(Msg.YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_THE_CLAN_WAREHOUSE);
return false;
}
return true;
default:
return false;
}
}
}